andlabs: window and tab now in binary tree
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
b789fbbe56
commit
3cdbc285e3
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@ -21,36 +21,18 @@ func add(a toolkit.Action) {
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actionDump(debugError, &a)
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return
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}
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if (a.WidgetId == 0) {
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log(debugError, "add() error. w.WidgetId == 0")
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actionDump(debugError, &a)
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if (a.WidgetType == toolkit.Root) {
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rootNode = addWidget(&a, nil)
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return
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}
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n := addWidget(&a, nil)
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// for now, window gets handled without checking where == nil)
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if (a.WidgetType == toolkit.Window) {
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newWindow(a)
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return
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}
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if (andlabs[a.ParentId] == nil) {
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// listMap(debugError) // memory corruption?
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log(debugError, "add() Widget.Name =", a.Name)
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log(debugError, "add() Widget.Type =", a.WidgetType)
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log(debugError, "ERROR add() ERROR a.Parent map to t == nil. WidgetId =", a.WidgetId, "ParentId =", a.ParentId)
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exit("can not add()")
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return
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}
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switch a.WidgetType {
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switch n.WidgetType {
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case toolkit.Window:
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newWindow(a)
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newWindow(n)
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return
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case toolkit.Tab:
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log(debugError, "add() CAME AT THIS FROM add() =", a.Name)
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log(debugError, "add() CAME AT THIS FROM add() =", a.Name)
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log(debugError, "add() CAME AT THIS FROM add() =", a.Name)
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newTab(a)
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newTab(n)
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return
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case toolkit.Label:
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newLabel(&a)
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@ -89,7 +71,7 @@ func add(a toolkit.Action) {
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newImage(&a)
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return
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default:
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log(debugError, "add() error TODO: ", a.WidgetType, a.Name)
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log(debugError, "add() error TODO: ", n.WidgetType, n.Name)
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}
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}
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@ -4,6 +4,67 @@ import (
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"git.wit.org/wit/gui/toolkit"
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)
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// searches the binary tree for a WidgetId
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func (n *node) findWidgetId(id int) *node {
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if (n == nil) {
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return nil
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}
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if n.WidgetId == id {
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return n
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}
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for _, child := range n.children {
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newN := child.findWidgetId(id)
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if (newN != nil) {
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return newN
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}
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}
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return nil
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}
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func addWidget(a *toolkit.Action, tk *andlabsT) *node {
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n := new(node)
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n.WidgetType = a.WidgetType
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n.WidgetId = a.WidgetId
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n.ParentId = a.ParentId
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// copy the data from the action message
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n.Name = a.Name
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n.Text = a.Text
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n.I = a.I
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n.S = a.S
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n.B = a.B
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n.X = a.X
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n.Y = a.Y
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// store the internal toolkit information
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n.tk = tk
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if (a.WidgetType == toolkit.Root) {
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log(logInfo, "addWidget() Root")
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return n
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}
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if (rootNode.findWidgetId(a.WidgetId) != nil) {
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log(logError, "addWidget() WidgetId already exists", a.WidgetId)
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return rootNode.findWidgetId(a.WidgetId)
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}
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// add this new widget on the binary tree
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n.parent = rootNode.findWidgetId(a.ParentId)
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if n.parent != nil {
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n.parent.children = append(n.parent.children, n)
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}
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// deprecate this when this toolkit uses the binary tree instead
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if (andlabs[a.WidgetId] == nil) {
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andlabs[a.WidgetId] = tk
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}
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return n
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}
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func (t *andlabsT) doUserEvent() {
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if (callback == nil) {
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log(debugError, "doUserEvent() callback == nil", t.wId)
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@ -12,6 +12,9 @@ import (
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// this is the channel we get requests to make widgets
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var pluginChan chan toolkit.Action
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// the starting point of the binary tree
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var rootNode *node
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var uiMainUndef bool = true
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var uiMain sync.Once
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var muAction sync.Mutex
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@ -9,6 +9,33 @@ var andlabs map[int]*andlabsT
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// var callback func(int) bool
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var callback chan toolkit.Action
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type node struct {
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parent *node
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children []*node
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WidgetId int // widget ID
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WidgetType toolkit.WidgetType
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ParentId int // parent ID
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Name string
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Text string
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// This is how the values are passed back and forth
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// values from things like checkboxes & dropdown's
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B bool
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I int
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S string
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A any // switch to this or deprecate this? pros/cons?
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// This is used for things like a slider(0,100)
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X int
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Y int
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// the internal plugin toolkit structure
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tk *andlabsT
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}
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// stores the raw toolkit internals
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type andlabsT struct {
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wId int // widget ID
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@ -22,7 +49,7 @@ type andlabsT struct {
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// tw *toolkit.Widget
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parent *andlabsT
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a toolkit.Action
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children []*andlabsT
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uiControl ui.Control
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@ -1,7 +1,7 @@
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package main
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import (
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"git.wit.org/wit/gui/toolkit"
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// "git.wit.org/wit/gui/toolkit"
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"github.com/andlabs/ui"
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_ "github.com/andlabs/ui/winmanifest"
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@ -19,38 +19,40 @@ import (
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once there is one. If you send a Window here, it will replace
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any existing tabs rather than adding a new one
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*/
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func (t *andlabsT) newTab(a toolkit.Action) {
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func (p *node) newTab(n *node) {
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// var w *ui.Window
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var newt *andlabsT
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log(debugToolkit, "newTab() START", a.WidgetId, a.ParentId)
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t := p.tk
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log(debugToolkit, "newTab() START", n.WidgetId, n.ParentId)
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if (t.uiTab == nil) {
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if (t.uiWindow == nil) {
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log(debugToolkit, "newTab() uiWindow == nil. I can't add a toolbar without window", a.WidgetId, a.ParentId)
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log(debugToolkit, "newTab() uiWindow == nil. I can't add a toolbar without window", n.WidgetId, n.ParentId)
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return
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}
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// this means you have to make a new tab
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log(debugToolkit, "newTab() GOOD. This should be the first tab:", a.WidgetId, a.ParentId)
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newt = rawTab(t.uiWindow, a.Text)
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log(debugToolkit, "newTab() GOOD. This should be the first tab:", n.WidgetId, n.ParentId)
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newt = rawTab(t.uiWindow, n.Text)
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t.uiTab = newt.uiTab
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} else {
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// this means you have to append a tab
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log(debugToolkit, "newTab() GOOD. This should be an additional tab:", a.WidgetId, a.ParentId)
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newt = t.appendTab(a.Text)
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log(debugToolkit, "newTab() GOOD. This should be an additional tab:", n.WidgetId, n.ParentId)
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newt = t.appendTab(n.Text)
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}
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// add the structure to the array
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if (andlabs[a.WidgetId] == nil) {
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log(logInfo, "newTab() MAPPED", a.WidgetId, a.ParentId)
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andlabs[a.WidgetId] = newt
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newt.WidgetType = a.WidgetType
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if (andlabs[n.WidgetId] == nil) {
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log(logInfo, "newTab() MAPPED", n.WidgetId, n.ParentId)
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andlabs[n.WidgetId] = newt
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newt.WidgetType = n.WidgetType
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} else {
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log(debugError, "newTab() DO WHAT?", a.WidgetId, a.ParentId)
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log(debugError, "newTab() DO WHAT?", n.WidgetId, n.ParentId)
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log(debugError, "THIS IS BAD")
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}
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newt.Name = a.Name
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newt.Name = n.Name
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log(debugToolkit, "t:")
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t.Dump(debugToolkit)
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@ -118,15 +120,9 @@ func (t *andlabsT) appendTab(name string) *andlabsT {
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return &newT
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}
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func newTab(a toolkit.Action) {
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// w := a.Widget
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log(debugToolkit, "newTab()", a.ParentId)
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func newTab(n *node) {
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log(logInfo, "newTab() add to parent id:", n.ParentId)
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t := andlabs[a.ParentId]
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if (t == nil) {
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log(debugToolkit, "newTab() parent toolkit == nil. new tab can not be made =", a.ParentId)
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log(debugToolkit, "look for a window? check for an existing tab?")
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return
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}
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t.newTab(a)
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p := n.parent
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p.newTab(n)
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}
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@ -15,15 +15,15 @@ func (t *andlabsT) ErrorWindow(msg1 string, msg2 string) {
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ui.MsgBoxError(t.uiWindow, msg1, msg2)
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}
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func newWindow(a toolkit.Action) {
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func newWindow(n *node) {
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var newt *andlabsT
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newt = new(andlabsT)
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newt.WidgetType = toolkit.Window
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newt.wId = a.WidgetId
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newt.wId = n.WidgetId
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// menubar bool is if the OS defined border on the window should be used
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win := ui.NewWindow(a.Name, a.X, a.Y, menubar)
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win := ui.NewWindow(n.Name, n.X, n.Y, menubar)
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win.SetBorderless(canvas)
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win.SetMargined(margin)
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win.OnClosing(func(*ui.Window) bool {
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@ -32,9 +32,9 @@ func newWindow(a toolkit.Action) {
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})
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newt.uiWindow = win
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newt.uiControl = win
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newt.Name = a.Name
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newt.Name = n.Name
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andlabs[a.WidgetId] = newt
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n.tk = newt
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win.Show()
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return
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}
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