rename fields

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-06-01 12:43:40 -07:00
parent 2efce7f0cb
commit 20a402f106
4 changed files with 27 additions and 23 deletions

View File

@ -15,7 +15,7 @@ func makeSplashArea(gb *GuiBox, newText *ui.AttributedString) {
var newB *GuiButton
newB = CreateFontButton(gb, "AREA")
newB.Box = gb
newB.GW = gb.W
newB.GW = gb.Window
// initialize the GuiArea{}
gb.Area = new(GuiArea)
@ -124,7 +124,7 @@ func ShowTextBox(gw *GuiWindow, newText *ui.AttributedString) *GuiBox {
newbox := ui.NewVerticalBox()
newbox.SetPadded(true)
gb.UiBox = newbox
gb.W = gw
gb.Window = gw
gw.BoxMap["Splash"] = gb
makeSplashArea(gb, newText)

21
gui.go
View File

@ -90,7 +90,7 @@ func AddTableTab(gw *GuiWindow, name string, rowcount int, parts []TableColumnDa
vbox := ui.NewVerticalBox()
vbox.SetPadded(true)
gb.UiBox = vbox
gb.W = gw
gb.Window = gw
gw.BoxMap[name] = gb
mh.Box = gb
@ -176,18 +176,17 @@ func CreateButton(box *GuiBox, a *pb.Account, vm *pb.Event_VM, name string, acti
var newB *GuiButton
newB = new(GuiButton)
newB.B = newUiB
if (box.W == nil) {
log.Println("CreateButton() box.W == nil")
if (box.Window == nil) {
log.Println("CreateButton() box.Window == nil")
panic("crap")
}
newB.GW = box.W
newB.GW = box.Window
newB.Account = a
newB.VM = vm
newB.Box = box
newB.Action = action
newB.custom = custom
Data.AllButtons = append(Data.AllButtons, newB)
return newB
}
@ -303,7 +302,7 @@ func AddEntry(box *GuiBox, name string) *GuiEntry {
func HardHorizontalBreak(box *GuiBox) {
log.Println("HardHorizontalBreak START")
gw := box.W
gw := box.Window
mainbox := gw.mainbox
tmp := ui.NewHorizontalSeparator()
@ -318,7 +317,7 @@ func HardHorizontalBreak(box *GuiBox) {
func HardVerticalBreak(box *GuiBox) {
log.Println("HardVerticalBreak START")
gw := box.W
gw := box.Window
mainbox := gw.mainbox
tmp := ui.NewVerticalSeparator()
@ -352,7 +351,7 @@ func AddGenericBox(gw *GuiWindow) *GuiBox {
vbox.SetPadded(true)
// gw.Box1 = vbox
gb.UiBox = vbox
gb.W = gw
gb.Window = gw
hbox := ui.NewHorizontalBox()
hbox.SetPadded(true)
@ -370,7 +369,7 @@ func CreateGenericBox(gw *GuiWindow, b *GuiButton, name string) *GuiBox{
vbox := ui.NewVerticalBox()
vbox.SetPadded(true)
box.UiBox = vbox
box.W = gw
box.Window = gw
gw.BoxMap["ADD VM" + name] = box
hbox := ui.NewHorizontalBox()
@ -395,8 +394,8 @@ func CreateBox(gw *GuiWindow, name string) *GuiBox {
log.Println("CreateVmBox() vbox =", vbox)
log.Println("CreateVmBox() box.UiBox =", box.UiBox)
box.UiBox = vbox
log.Println("CreateVmBox() box.W =", box.W)
box.W = gw
log.Println("CreateVmBox() box.Window =", box.Window)
box.Window = gw
log.Println("CreateVmBox() gw.BoxMap =", gw.BoxMap)
gw.BoxMap[name] = box

View File

@ -42,7 +42,7 @@ func ShowMainTab(gw *GuiWindow) *GuiBox {
var box *GuiBox
box = new(GuiBox)
box.W = gw
box.Window = gw
box.EntryMap = make(map[string]*GuiEntry)
box.EntryMap["test"] = nil
@ -78,10 +78,10 @@ func StartNewWindow(c *pb.Config, bg bool, action string, maketab func(*GuiWindo
newGuiWindow.Height = int(c.Height)
newGuiWindow.Action = action
newGuiWindow.MakeWindow = maketab
newGuiWindow.BoxMap = make(map[string]*GuiBox)
Data.Windows = append(Data.Windows, &newGuiWindow)
// make(newGuiWindow.BoxMap)
newGuiWindow.BoxMap = make(map[string]*GuiBox)
if (bg) {
log.Println("ShowWindow() IN NEW GOROUTINE")

View File

@ -49,24 +49,30 @@ type GuiData struct {
// A map of all buttons everywhere on all
// windows, all tabs, across all goroutines
// This is "GLOBAL"
//
// This has to work this way because of how
// andlabs/ui & andlabs/libui work
AllButtons []*GuiButton
ButtonMap map[*GuiButton][]func (*GuiButton)
EntryNick *ui.Entry
EntryUser *ui.Entry
EntryPass *ui.Entry
}
// stores information on 'the' window
//
// stores information on the 'window'
//
// This merges the concept of andlabs/ui *Window and *Tab
//
// More than one Window is not supported in a cross platform
// sense & may never be. On Windows and MacOS, you have to have
// 'tabs'. Even under Linux, more than one Window is currently
// unstable
//
// This code will keep track of if the windows is 'tabbed' or
// not. You can draw one thing in the window, then destroy
// that, then redraw the window with something else
// This code will make a 'GuiWindow' regardless of if it is
// a stand alone window (which is more or less working on Linux)
// or a 'tab' inside a window (which is all that works on MacOS
// and MSWindows.
//
// This struct keeps track of what is in the window so you
// can destroy and replace it with something else
@ -85,7 +91,6 @@ type GuiWindow struct {
BoxMap map[string]*GuiBox
EntryMap map[string]*GuiEntry
Area *GuiArea
ButtonMap map[*GuiButton][]func (*GuiButton)
// andlabs/ui abstraction mapping
UiWindow *ui.Window
@ -115,7 +120,7 @@ type GuiButton struct {
}
type GuiBox struct {
W *GuiWindow
Window *GuiWindow
EntryMap map[string]*GuiEntry
Area *GuiArea