NODE: going down a rabbit hole
This commit is contained in:
parent
310569479b
commit
043c5d7fcb
2
box.go
2
box.go
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@ -60,9 +60,9 @@ func add(box *GuiBox, newbox *GuiBox) {
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}
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}
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if (box.UiBox == nil) {
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if (box.UiBox == nil) {
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DebugDataNodeChildren()
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box.Dump()
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box.Dump()
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return
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return
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// TODO: fix this whole add() function // Oct 9
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panic("gui.add() ERROR box.UiBox == nil")
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panic("gui.add() ERROR box.UiBox == nil")
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}
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}
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box.UiBox.Append(newbox.UiBox, false)
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box.UiBox.Append(newbox.UiBox, false)
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2
debug.go
2
debug.go
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@ -128,6 +128,7 @@ func (dn *GuiData) DumpNodeMap() {
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}
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}
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}
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}
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/*
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func DebugDataNodeChildren() {
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func DebugDataNodeChildren() {
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if Data.NodeMap == nil {
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if Data.NodeMap == nil {
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log.Println("DebugDataNodeChildren() NodeMap == nil")
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log.Println("DebugDataNodeChildren() NodeMap == nil")
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@ -143,6 +144,7 @@ func DebugDataNodeChildren() {
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log.Println("\t\tHas children:", node.children)
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log.Println("\t\tHas children:", node.children)
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}
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}
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}
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}
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*/
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func FindNode(name string) *Node {
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func FindNode(name string) *Node {
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if Data.NodeMap == nil {
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if Data.NodeMap == nil {
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@ -170,10 +170,12 @@ func makeWindowDebug() ui.Control {
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Data.DumpNodeMap()
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Data.DumpNodeMap()
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})
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})
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/*
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n1 = addButton(vbox, "DebugDataNodeChildren()")
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n1 = addButton(vbox, "DebugDataNodeChildren()")
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n1.OnClicked(func(*ui.Button) {
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n1.OnClicked(func(*ui.Button) {
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DebugDataNodeChildren()
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DebugDataNodeChildren()
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})
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})
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*/
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n1 = addButton(vbox, "Data.ListChildren(false)")
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n1 = addButton(vbox, "Data.ListChildren(false)")
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n1.OnClicked(func(*ui.Button) {
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n1.OnClicked(func(*ui.Button) {
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35
window.go
35
window.go
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@ -70,7 +70,7 @@ func InitWindow(parent *Node, gw *GuiWindow, name string, axis int) *Node {
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// This is the first window. One must create it here
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// This is the first window. One must create it here
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if gw == nil {
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if gw == nil {
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log.Println("gui.initWindow() ADDING ui.NewWindow()")
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log.Println("gui.initWindow() ADDING ui.NewWindow()")
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node = uiNewWindow(node, name, Config.Width, Config.Height)
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node.uiNewWindow(name, Config.Width, Config.Height)
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box.node = node
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box.node = node
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if (node.box == nil) {
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if (node.box == nil) {
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node.box = box
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node.box = box
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@ -248,11 +248,7 @@ func makeNode(parent *Node, title string, x int, y int) *Node {
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return &node
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return &node
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}
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}
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func uiNewWindow(node *Node, title string, x int, y int) *Node {
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func (n *Node) uiNewWindow(title string, x int, y int) {
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if (node == nil) {
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node = makeNode(nil, title, x, y)
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}
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w := ui.NewWindow(title, x, y, false)
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w := ui.NewWindow(title, x, y, false)
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w.SetBorderless(false)
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w.SetBorderless(false)
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w.OnClosing(func(*ui.Window) bool {
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w.OnClosing(func(*ui.Window) bool {
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@ -261,18 +257,18 @@ func uiNewWindow(node *Node, title string, x int, y int) *Node {
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})
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})
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w.SetMargined(true)
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w.SetMargined(true)
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w.Show()
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w.Show()
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node.uiWindow = w
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n.uiWindow = w
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// w.node = &node
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// w.node = &node
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return node
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return
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}
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}
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func CreateBlankWindow(title string, x int, y int) *Node {
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func CreateBlankWindow(title string, x int, y int) *Node {
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n := mapWindow(nil, nil, title, x, y)
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node := mapWindow(nil, nil, title, x, y)
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box := n.box
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box := node.box
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log.Println("gui.CreateBlankWindow() title = box.Name =", box.Name)
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log.Println("gui.CreateBlankWindow() title = box.Name =", box.Name)
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n = uiNewWindow(n, box.Name, x, y)
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node.uiNewWindow(box.Name, x, y)
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window := n.uiWindow
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window := node.uiWindow
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ui.OnShouldQuit(func() bool {
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ui.OnShouldQuit(func() bool {
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log.Println("createWindow().Destroy()", box.Name)
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log.Println("createWindow().Destroy()", box.Name)
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@ -281,7 +277,7 @@ func CreateBlankWindow(title string, x int, y int) *Node {
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})
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})
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box.Window.UiWindow = window
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box.Window.UiWindow = window
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return n
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return node
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}
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}
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func initBlankWindow() ui.Control {
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func initBlankWindow() ui.Control {
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@ -333,13 +329,14 @@ func mapWindow(parent *Node, window *ui.Window, title string, x int, y int) *Nod
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return node
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return node
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}
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}
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func NewWindow(title string, x int, y int) *GuiBox {
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func NewWindow(title string, x int, y int) *Node {
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n := mapWindow(nil, nil, title, x, y)
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var node *Node
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box := n.box
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node = mapWindow(nil, nil, title, x, y)
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box := node.box
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log.Println("gui.NewWindow() title = box.Name =", box.Name)
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log.Println("gui.NewWindow() title = box.Name =", box.Name)
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n = uiNewWindow(n, box.Name, x, y)
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node.uiNewWindow(box.Name, x, y)
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window := n.uiWindow
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window := node.uiWindow
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ui.OnShouldQuit(func() bool {
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ui.OnShouldQuit(func() bool {
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log.Println("createWindow().Destroy()", box.Name)
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log.Println("createWindow().Destroy()", box.Name)
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@ -348,5 +345,5 @@ func NewWindow(title string, x int, y int) *GuiBox {
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})
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})
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box.Window.UiWindow = window
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box.Window.UiWindow = window
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return box
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return node
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}
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}
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