package main
// if you include more than just this import
// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
import "git.wit.org/wit/gui/toolkit"
// delete the child widget from the parent
// p = parent, c = child
func destroy(p *toolkit.Widget, c *toolkit.Widget) {
log(true, "delete()", c.Name, c.Type)
pt := mapToolkits[p]
ct := mapToolkits[c]
if (ct == nil) {
log(true, "delete FAILED (ct = mapToolkit[c] == nil) for c", c.Name, c.Type)
// this pukes out a whole universe of shit
// listMap()
return
}
switch ct.tw.Type {
case toolkit.Button:
log(true, "Should delete Button here:", c.Name)
log(true, "Parent:")
pt.Dump(true)
log(true, "Child:")
ct.Dump(true)
if (pt.uiBox == nil) {
log(true, "Don't know how to destroy this")
} else {
log(true, "Fuck it, destroy the whole box", pt.Name)
// pt.uiBox.Destroy() // You have a bug: You cannot destroy a uiControl while it still has a parent.
pt.uiBox.SetPadded(false)
pt.uiBox.Delete(4)
ct.uiButton.Disable()
// ct.uiButton.Hide()
ct.uiButton.Destroy()
case toolkit.Window:
log(true, "Should delete Window here:", c.Name)
default:
log(true, "Don't know how to delete c =", c.Type, c.Name)
log(true, "Don't know how to delete pt =", pt.tw.Type, pt.tw.Name, pt.uiButton)
log(true, "Don't know how to delete ct =", ct.tw.Type, ct.tw.Name, ct.uiButton)
log(true, "Fuckit, let's destroy a button", c.Name, c.Type)
if (ct.uiButton != nil) {