2019-05-08 15:09:17 -05:00
|
|
|
package gui
|
2019-05-08 15:04:18 -05:00
|
|
|
|
|
|
|
//
|
|
|
|
// These functions are the hooks to the andlabs libui
|
|
|
|
// They eventually feed information to the OS native GUI toolkits
|
|
|
|
// and feed back user interaction with the GUI
|
|
|
|
//
|
|
|
|
|
|
|
|
import "os"
|
|
|
|
import "log"
|
|
|
|
|
|
|
|
import "github.com/andlabs/ui"
|
|
|
|
import _ "github.com/andlabs/ui/winmanifest"
|
|
|
|
|
|
|
|
func (mh *tableData) NumRows(m *ui.TableModel) int {
|
|
|
|
return mh.rowcount
|
|
|
|
}
|
|
|
|
|
|
|
|
// FYI: this routine seems to be called around 10 to 100 times a second for each table
|
|
|
|
func (mh *tableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
|
|
|
|
return mh.generatedColumnTypes
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
|
|
|
|
// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
|
|
|
|
func (mh *tableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
|
|
|
|
return mh.rows[row].cells[column].value
|
|
|
|
}
|
|
|
|
|
|
|
|
func (mh *tableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
|
|
|
|
log.Println("SetCallValue() START row=", row, "column=", column, "value=", value)
|
|
|
|
// spew.Dump(m)
|
|
|
|
// spew.Dump(mh)
|
|
|
|
if (mh.libUIevent == nil) {
|
|
|
|
log.Println("CellValue NOT DEFINED. This table wasn't setup correctly! mh.scanCellValue == nil")
|
|
|
|
os.Exit(-1)
|
|
|
|
}
|
|
|
|
// spew.Dump(m)
|
|
|
|
mh.libUIevent(mh, m, row, column, value)
|
|
|
|
log.Println("SetCallValue() END")
|
|
|
|
}
|