new-gui/button.go

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package gui
import "git.wit.org/wit/gui/toolkit"
func (n *Node) NewButton(name string, custom func()) *Node {
newNode := n.newNode(name, toolkit.Button, custom)
var a toolkit.Action
a.Name = name
a.Text = name
a.ActionType = toolkit.Add
newaction(&a, newNode, n)
return newNode
}
// deprecate this once andlabs is refactored
func callback(i int) bool {
log(debugError, "callback() for widget id =", i)
n := Config.rootNode.FindId(i)
log(debugError, "callback() found node =", n)
// running custom here means the button get's clicked twice
if (n.Custom == nil) {
log(debugError, "callback() = nil. SKIPPING")
return false
}
n.Custom()
return true
}
// find widget by number
func (n *Node) FindId(i int) (*Node) {
if (n == nil) {
return nil
}
if (n.id == i) {
return n
}
for _, child := range n.children {
newN := child.FindId(i)
if (newN != nil) {
return newN
}
}
return nil
}