new-gui/redraw.go

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package gui
import (
"git.wit.org/wit/gui/toolkit"
)
// This recreates the whole GUI for a plugin
func Redraw(s string) {
var p *aplug
log(logNow, "attempt to feed the binary tree to", s)
for _, aplug := range allPlugins {
log("Loaded plugin:", aplug.name, aplug.filename)
if (aplug.name == s) {
log("Found plugin:", aplug.name, aplug.filename)
p = aplug
}
}
if (p == nil) {
log("Plugin", s, "is not loaded")
return
}
Config.rootNode.Redraw(p)
}
// func (n *Node) ListChildren(dump bool, dropdown *Node, mapNodes map[string]*Node) {
func (n *Node) Redraw(p *aplug) {
if (n == nil) {
return
}
n.redo(p)
for _, child := range n.children {
child.Redraw(p)
}
return
}
func (n *Node) redo(p *aplug) {
log(logNow, "redo()", p.name, n.id, n.WidgetType, n.Name)
var a *toolkit.Action
a = new(toolkit.Action)
a.Name = n.Name
a.Text = n.Text
a.ActionType = toolkit.Add
a.WidgetType = n.WidgetType
a.WidgetId = n.id
// used for Windows
a.Width = n.Width
a.Height = n.Height
// used for anything that needs a range
a.X = n.X
a.Y = n.Y
// used for grids and tables
// a.NextX = n.NextX
// a.NextY = n.NextY
// used for values
a.I = n.I
a.S = n.S
a.B = n.B
if (n.parent == nil) {
a.ParentId = 0
} else {
a.ParentId = n.parent.id
}
p.Action(a)
}