new-gui/debug.go

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package gui
import "log"
import "time"
import "fmt"
// import "reflect"
// import "github.com/andlabs/ui"
// import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
// import pb "git.wit.com/wit/witProtobuf"
//
// this watches the GUI primarily to process protobuf's
// this is pointless or wrong but I use it for debugging
//
func WatchGUI() {
count := 0
for {
if (count > 20) {
log.Println("Sleep() in watchGUI()")
if (Config.Debug) {
DumpBoxes()
}
count = 0
}
count += 1
time.Sleep(200 * time.Millisecond)
}
}
func DumpBoxes() {
for name, window := range Data.WindowMap {
log.Println("gui.DumpBoxes() Data.WindowMap name =", name, "Window.Name =", window.Name)
}
for i, window := range Data.Windows {
log.Println("gui.DumpBoxes() Data.Windows", i, "Name =", window.Name)
for name, abox := range window.BoxMap {
log.Printf("gui.DumpBoxes() \tBOX mapname=%-12s abox.Name=%-12s", name, abox.Name)
/*
if (name == "DEBUG") {
log.Println("\t\twatchGUI() BOX abox =", reflect.TypeOf(abox))
win := abox.Window
log.Println("\t\twatchGUI() BOX win =", reflect.TypeOf(win))
area := win.Area
log.Println("\t\twatchGUI() BOX area =", reflect.TypeOf(area), area.UiArea)
// spew.Dump(area.UiArea)
// area.UiArea.Show()
// time.Sleep(2000 * time.Millisecond)
// os.Exit(0)
}
*/
}
}
}
func addTableTab() {
var parts []TableColumnData
for key, foo := range []string{"BG", "TEXTCOLOR", "BUTTON", "TEXTCOLOR", "TEXTCOLOR", "TEXT", "BUTTON", "TEXT", "BUTTON"} {
log.Println(key, foo)
var b TableColumnData
b.CellType = foo
b.Heading = fmt.Sprintf("heading%d", key)
parts = append(parts, b)
}
log.Println("Sleep for 2 seconds, then try to add new tabs")
time.Sleep(1 * 1000 * 1000 * 1000)
// AddTableTab(Data.Window1.T, 1, "test seven", 7, parts, nil)
}
/*
func runTestHide(b *GuiButton) {
log.Println("runTestHide START")
Data.Window1.Box1.Hide()
Data.Window1.Box2.Hide()
// time.Sleep(2000 * time.Millisecond)
Data.State = "HIDE"
log.Println("runTestHide END")
}
*/