new-gui/checkbox.go

51 lines
1.0 KiB
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package gui
import "log"
func (n *Node) Checked() bool {
n.Dump()
return n.checked
}
/*
This was the old code
newt.Custom = func () {
println("AM IN CALLBACK. SETTING NODE.checked START")
if newt.Checked() {
println("is checked")
c.checked = true
} else {
println("is not checked")
c.checked = false
}
commonCallback(c)
println("AM IN CALLBACK. SETTING NODE.checked END")
}
*/
func (n *Node) NewCheckbox(name string) *Node {
newNode := n.New(name)
newNode.custom = n.custom
newNode.Widget.Custom = func() {
log.Println("even newer clicker() name", newNode.Widget)
if (n.custom != nil) {
n.custom()
} else {
log.Println("wit/gui No callback function is defined for button name =", name)
}
}
for _, aplug := range allPlugins {
log.Println("gui.NewCheckbox() aplug =", aplug.name, "name =", newNode.Widget.Name)
if (aplug.NewCheckbox == nil) {
log.Println("\tgui.NewCheckbox() aplug.NewCheckbox = nil", aplug.name)
continue
}
aplug.NewCheckbox(&n.Widget, &newNode.Widget)
}
return newNode
}