new-gui/toolkit/andlabs/dropdown.go

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package main
import (
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
"git.wit.org/wit/gui/toolkit"
)
func (t *andlabsT) newDropdown(w *toolkit.Widget) *andlabsT {
var newt andlabsT
log(debugToolkit, "gui.Toolbox.newDropdown() START", w.Name)
if t.broken() {
return nil
}
newt.tw = w
s := ui.NewCombobox()
newt.uiCombobox = s
newt.uiBox = t.uiBox
t.uiBox.Append(s, stretchy)
// initialize the index
newt.c = 0
newt.val = make(map[int]string)
s.OnSelected(func(spin *ui.Combobox) {
i := spin.Selected()
if (newt.val == nil) {
log(debugChange, "make map didn't work")
newt.text = "error"
}
newt.tw.S = newt.val[i]
newt.commonChange(newt.tw)
})
return &newt
}
func (t *andlabsT) AddDropdownName(title string) {
t.uiCombobox.Append(title)
if (t.val == nil) {
log(debugToolkit, "make map didn't work")
return
}
t.val[t.c] = title
// If this is the first menu added, set the dropdown to it
if (t.c == 0) {
log(debugChange, "THIS IS THE FIRST Dropdown", title)
t.uiCombobox.SetSelected(1)
}
t.c = t.c + 1
}
func (t *andlabsT) SetDropdown(i int) {
t.uiCombobox.SetSelected(i)
}
func AddDropdownName(w *toolkit.Widget, s string) {
log(debugToolkit, "gui.andlabs.AddDropdownName()", w.Name, "add:", s)
t := mapToolkits[w]
if (t == nil) {
log(debugToolkit, "go.andlabs.AddDropdownName() toolkit struct == nil. name=", w.Name, s)
listMap(debugToolkit)
return
}
t.AddDropdownName(s)
}
func SetDropdownName(w *toolkit.Widget, s string) {
log(debugChange, "gui.andlabs.SetDropdown()", w.Name, ",", s)
t := mapToolkits[w]
if (t == nil) {
log(debugError, "ERROR: SetDropdown() FAILED mapToolkits[w] == nil. name=", w.Name, s)
listMap(debugError)
return
}
t.SetDropdown(1)
t.tw.S = s
}
func newDropdown(parentW *toolkit.Widget, w *toolkit.Widget) {
log(debugToolkit, "gui.andlabs.newDropdown()", w.Name)
t := mapToolkits[parentW]
if (t == nil) {
log(debugToolkit, "go.andlabs.newDropdown() toolkit struct == nil. name=", parentW.Name, w.Name)
listMap(debugToolkit)
return
}
newt := t.newDropdown(w)
mapWidgetsToolkits(w, newt)
}
func doDropdown(p *toolkit.Widget, c *toolkit.Widget) {
if broken(c) {
return
}
if (c.Action == "New") {
newDropdown(p, c)
return
}
ct := mapToolkits[c]
if (ct == nil) {
log(true, "Trying to do something on a widget that doesn't work or doesn't exist or something", c)
return
}
if ct.broken() {
log(true, "Dropdown() ct.broken", ct)
return
}
if (ct.uiCombobox == nil) {
log(true, "Dropdown() uiCombobox == nil", ct)
return
}
log(true, "Going to attempt:", c.Action)
switch c.Action {
case "Add":
ct.AddDropdownName(c.S)
// ct.uiCombobox.Enable()
case "Enable":
ct.uiCombobox.Enable()
case "Disable":
ct.uiCombobox.Disable()
case "Show":
ct.uiCombobox.Show()
case "Hide":
ct.uiCombobox.Hide()
case "Set":
ct.uiCombobox.SetSelected(1)
default:
log(true, "Can't do", c.Action, "to a Dropdown")
}
}