new-gui/toolkit/andlabs/debug.go

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package main
import "git.wit.org/wit/gui/toolkit"
// import "github.com/davecgh/go-spew/spew"
var defaultBehavior bool = true
var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
var canvas bool // if set to true, the windows are a raw canvas
var menubar bool // for windows
var stretchy bool // expand things like buttons to the maximum size
var padded bool // add space between things like buttons
var margin bool // add space around the frames of windows
var debugToolkit bool
var debugChange bool
var debugPlugin bool
var debugFlag bool
var debugError bool = true
// var DebugToolkit bool
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func setDefaultBehavior(s bool) {
defaultBehavior = s
if (defaultBehavior) {
log(debugToolkit, "Setting this toolkit to use the default behavior.")
log(debugToolkit, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
stretchy = false
padded = true
menubar = true
margin = true
canvas = false
bookshelf = true // 99% of the time, things make a vertical stack of objects
} else {
log(debugToolkit, "This toolkit is set to ignore the default behavior.")
}
}
/*
func SetDebugToolkit (s bool) {
debugToolkit = s
log(true, "debugToolkit =", debugToolkit)
log(true, "debugChange =", debugChange)
}
func SetDebugChange (s bool) {
debugChange = s
log(true, "debugToolkit =", debugToolkit)
log(true, "debugChange =", debugChange)
}
*/
func ShowDebug () {
log(true, "debugToolkit =", debugToolkit)
log(true, "debugError =", debugError)
log(true, "debugChange =", debugChange)
}
func (t *andlabsT) Dump(b bool) {
if ! b {
return
}
log(b, "Name = ", t.Name, t.Width, t.Height)
if (t.uiBox != nil) {
log(b, "uiBox =", t.uiBox)
}
if (t.uiButton != nil) {
log(b, "uiButton =", t.uiButton)
}
if (t.uiCombobox != nil) {
log(b, "uiCombobox =", t.uiCombobox)
}
if (t.uiWindow != nil) {
log(b, "uiWindow =", t.uiWindow)
}
if (t.uiTab != nil) {
log(b, "uiTab =", t.uiTab)
}
if (t.uiGroup != nil) {
log(b, "uiGroup =", t.uiGroup)
}
if (t.uiEntry != nil) {
log(b, "uiEntry =", t.uiEntry)
}
if (t.uiMultilineEntry != nil) {
log(b, "uiMultilineEntry =", t.uiMultilineEntry)
}
if (t.uiSlider != nil) {
log(b, "uiSlider =", t.uiSlider)
}
if (t.uiCheckbox != nil) {
log(b, "uiCheckbox =", t.uiCheckbox)
}
widgetDump(b, t.tw)
}
func widgetDump(b bool, w *toolkit.Widget) {
if (w == nil) {
log(b, "widget = nil")
return
}
log(b, "widget.Name =", w.Name)
log(b, "widget.Action =", w.Action)
log(b, "widget.Type =", w.Type)
log(b, "widget.Custom =", w.Custom)
log(b, "widget.B =", w.B)
log(b, "widget.I =", w.I)
log(b, "widget.Width =", w.Width)
log(b, "widget.Height =", w.Height)
log(b, "widget.X =", w.X)
log(b, "widget.Y =", w.Y)
}
/*
func GetDebugToolkit () bool {
return debugToolkit
}
*/