new-gui/toolkit/andlabs/tab.go

144 lines
3.8 KiB
Go
Raw Normal View History

package toolkit
import (
"log"
"time"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
/*
This adds a tab
andlabs/ui is goofy in the sense that you have to determine
if the ui.Window already has a tab in it. If it does, then
you need to add this tab and not run SetChild() on the window
or instead it replaces the existing tab with the new one
I work around this by always sending a Toolkit that is a tab
once there is one. If you send a Window here, it will replace
any existing tabs rather than adding a new one
*/
func (t *Toolkit) AddTab(name string) *Toolkit {
var w *ui.Window
var newt *Toolkit
log.Println("gui.Toolbox.AddTab() sleep 3")
w = t.uiWindow
if (w == nil) {
log.Println("gui.Toolbox.NewTab() node.UiWindow == nil. I can't add a tab without a window")
return nil
}
if (t.uiTab == nil) {
// this means you have to make a new tab
log.Println("gui.Toolbox.NewTab() GOOD. This should be the first tab:", name)
newt = newTab(w, name)
t.uiTab = newt.uiTab
} else {
log.Println("gui.Toolbox.NewTab() GOOD. This should be an additional tab:", name)
newt = t.appendTab(name)
// this means you have to append a tab
}
log.Println("t:")
t.Dump()
log.Println("newt:")
newt.Dump()
return newt
}
func (t *Toolkit) SetTabBox(box *ui.Box) {
var tab *ui.Tab
log.Println("wit/gui/toolkit SetTabBox()")
t.Dump()
if (t.uiTab == nil) {
log.Println("wit/gui/toolkit SetTabBox() got uiTab == nil")
panic("fucknuts")
return
}
if (t.uiBox == nil) {
log.Println("wit/gui/toolkit SetTabBox() got uiBox == nil. Appending a new tab here")
tab = t.uiTab
tab.Append(t.Name, box)
tabSetMargined(tab)
return
} else {
log.Println("wit/gui/toolkit SetTabBox() got uiBox != nil. Appending the box to the existing box strechy = true")
t.uiBox.Append(box, true) // strechy == true
t.uiBox2 = box
// t.uiBox.Append(box, false) // strechy == false
return
}
}
// This sets _all_ the tabs to Margin = true
//
// TODO: do proper tab tracking (will be complicated). low priority
func tabSetMargined(tab *ui.Tab) {
c := tab.NumPages()
for i := 0; i < c; i++ {
tab.SetMargined(i, true)
}
}
func newTab(w *ui.Window, name string) *Toolkit {
log.Println("gui.Toolbox.NewTab() ADD", name)
var t Toolkit
if (w == nil) {
log.Println("gui.Toolbox.NewTab() node.UiWindow == nil. I can't add a tab without a window")
log.Println("gui.Toolbox.NewTab() node.UiWindow == nil. I can't add a tab without a window")
log.Println("gui.Toolbox.NewTab() node.UiWindow == nil. I can't add a tab without a window")
time.Sleep(1 * time.Second)
return nil
}
log.Println("gui.Toolbox.AddTab() START name =", name)
// time.Sleep(2 * time.Second)
tab := ui.NewTab()
w.SetMargined(true)
hbox := ui.NewHorizontalBox() // this makes everything go along the horizon
// hbox := ui.NewVerticalBox()
hbox.SetPadded(true)
tab.Append(name, hbox)
w.SetChild(tab)
t.uiWindow = w
t.uiTab = tab
t.uiBox = hbox
// tabSetMargined(newNode.uiTab)
return &t
}
func (t *Toolkit) appendTab(name string) *Toolkit {
log.Println("gui.Toolbox.NewTab() ADD", name)
var newT Toolkit
if (t.uiWindow == nil) {
log.Println("gui.Toolbox.NewTab() node.UiWindow == nil. I can't add a tab without a window")
log.Println("gui.Toolbox.NewTab() node.UiWindow == nil. I can't add a tab without a window")
log.Println("gui.Toolbox.NewTab() node.UiWindow == nil. I can't add a tab without a window")
time.Sleep(1 * time.Second)
return nil
}
log.Println("gui.Toolbox.AddTab() START name =", name)
hbox := ui.NewHorizontalBox() // this makes everything go along the horizon
// hbox := ui.NewVerticalBox()
hbox.SetPadded(true)
t.uiTab.Append(name, hbox)
// w.SetChild(tab)
newT.uiWindow = t.uiWindow
newT.uiTab = t.uiTab
newT.uiBox = hbox
// tabSetMargined(newNode.uiTab)
return &newT
}