150 lines
3.5 KiB
Go
150 lines
3.5 KiB
Go
|
package witlog
|
||
|
//
|
||
|
// version v1.2
|
||
|
//
|
||
|
// I like things to be easy.
|
||
|
//
|
||
|
// this means all the log settings are in one place. it should allow
|
||
|
// things to be over-ridden externally to the library
|
||
|
// but still allow command line --args to pass debugging settings
|
||
|
//
|
||
|
// I also have a generic sleep() and exit() in here because it's simple
|
||
|
//
|
||
|
// Usage:
|
||
|
//
|
||
|
// log("something", foo, bar)
|
||
|
// var DEBUG bool = true
|
||
|
// log(DEBUG, "something else", someOtherVariable) # if DEBUG == false, return doing nothing
|
||
|
// log(SPEW, "something else", someOtherVariable) # this get's sent to spew.Dump(). Very useful for debugging!
|
||
|
//
|
||
|
|
||
|
import (
|
||
|
"os"
|
||
|
"runtime"
|
||
|
"runtime/pprof"
|
||
|
golog "log"
|
||
|
"time"
|
||
|
"reflect"
|
||
|
"github.com/davecgh/go-spew/spew"
|
||
|
// "net"
|
||
|
)
|
||
|
|
||
|
// various debugging flags
|
||
|
var LogNow bool = true // useful for active development
|
||
|
var LogError bool = true
|
||
|
var LogWarn bool = false
|
||
|
var LogInfo bool = false
|
||
|
var LogVerbose bool = false
|
||
|
var LogSleep bool = false
|
||
|
|
||
|
var LOGOFF bool = false // turn this off, all logging stops
|
||
|
var debugToolkit bool = false // does spew stuff?
|
||
|
|
||
|
var Where string = "gui/log"
|
||
|
|
||
|
type Spewt struct {
|
||
|
a bool
|
||
|
}
|
||
|
|
||
|
var SPEW Spewt
|
||
|
|
||
|
/*
|
||
|
sleep() # you know what this does? sleeps for 1 second. yep. dump. easy.
|
||
|
sleep(.1) # you know what this does? yes, it sleeps for 1/10th of a second
|
||
|
*/
|
||
|
func Sleep(a ...any) {
|
||
|
if (a == nil) {
|
||
|
time.Sleep(time.Second)
|
||
|
return
|
||
|
}
|
||
|
|
||
|
Log(LogSleep, "sleep", a[0])
|
||
|
|
||
|
switch a[0].(type) {
|
||
|
case int:
|
||
|
time.Sleep(time.Duration(a[0].(int)) * time.Second)
|
||
|
case float64:
|
||
|
time.Sleep(time.Duration(a[0].(float64) * 1000) * time.Millisecond)
|
||
|
default:
|
||
|
Log("sleep a[0], type = ", a[0], reflect.TypeOf(a[0]))
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
exit() # yep. exits. I guess everything must be fine
|
||
|
exit(3) # I guess 3 it is then
|
||
|
exit("dont like apples") # ok. I'll make a note of that
|
||
|
*/
|
||
|
func Exit(a ...any) {
|
||
|
Log(LogError, "exit", a)
|
||
|
//if (a) {
|
||
|
// os.Exit(a)
|
||
|
//}
|
||
|
os.Exit(0)
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
I've spent, am spending, too much time thinking about 'logging'. 'log', 'logrus', 'zap', whatever.
|
||
|
I'm not twitter. i don't give a fuck about how many nanoseconds it takes to log. Anyway, this
|
||
|
implementation is probably faster than all of those because you just set one bool to FALSE
|
||
|
and it all stops.
|
||
|
Sometimes I need to capture to stdout, sometimes stdout can't
|
||
|
work because it doesn't exist for the user. This whole thing is a PITA. Then it's spread
|
||
|
over 8 million references in every .go file. I'm tapping out and putting
|
||
|
it in one place. here it is. Also, this makes having debug levels really fucking easy.
|
||
|
You can define whatever level of logging you want from anywhere (command line) etc.
|
||
|
|
||
|
log() # doesn't do anything
|
||
|
log(stuff) # sends it to whatever log you define in a single place. here is the place
|
||
|
*/
|
||
|
|
||
|
func Log(a ...any) {
|
||
|
if (LOGOFF) {
|
||
|
return
|
||
|
}
|
||
|
|
||
|
if (a == nil) {
|
||
|
return
|
||
|
}
|
||
|
var tbool bool
|
||
|
if (reflect.TypeOf(a[0]) == reflect.TypeOf(tbool)) {
|
||
|
if (a[0] == false) {
|
||
|
return
|
||
|
}
|
||
|
a[0] = Where
|
||
|
}
|
||
|
|
||
|
if (reflect.TypeOf(a[0]) == reflect.TypeOf(SPEW)) {
|
||
|
// a = a[1:]
|
||
|
a[0] = Where
|
||
|
if (debugToolkit) {
|
||
|
scs := spew.ConfigState{MaxDepth: 1}
|
||
|
scs.Dump(a)
|
||
|
// spew.Dump(a)
|
||
|
}
|
||
|
return
|
||
|
}
|
||
|
|
||
|
golog.Println(a...)
|
||
|
}
|
||
|
|
||
|
func loggo() {
|
||
|
pprof.Lookup("goroutine").WriteTo(os.Stdout, 1)
|
||
|
golog.Println("runtime.NumGoroutine() = ", runtime.NumGoroutine())
|
||
|
}
|
||
|
|
||
|
func logindent(depth int, format string, a ...interface{}) {
|
||
|
var tabs string
|
||
|
for i := 0; i < depth; i++ {
|
||
|
tabs = tabs + format
|
||
|
}
|
||
|
|
||
|
// newFormat := tabs + strconv.Itoa(depth) + " " + format
|
||
|
newFormat := tabs + format
|
||
|
Log(debugToolkit, newFormat, a)
|
||
|
}
|
||
|
|
||
|
func SetOutput(f *os.File) {
|
||
|
golog.SetOutput(f)
|
||
|
}
|