new-gui/toolkit/andlabs/common.go

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package main
import (
"git.wit.org/wit/gui/toolkit"
)
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func init() {
// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
// log(debugToolkit, "gui/toolkit init() Setting defaultBehavior = true")
setDefaultBehavior(true)
}
func (t andlabsT) commonChange(tw *toolkit.Widget) {
log(debugChange, "commonChange() START widget =", t.Name, t.Type)
if (tw == nil) {
log(true, "commonChange() What the fuck. there is no widget t.tw == nil")
return
}
if (tw.Custom == nil) {
log(debugChange, "commonChange() END Widget.Custom() = nil", t.tw.Name, t.tw.Type)
return
}
tw.Custom()
log(debugChange, "commonChange() END Widget.Custom()", t.tw.Name, t.tw.Type)
}
// does some sanity checks on the internal structs of the binary tree
// TODO: probably this should not panic unless it's running in devel mode (?)
// TODO: redo this now that WidgetType is used and send() is used to package plugins
func (t *andlabsT) broken() bool {
if (t.parent != nil) {
return false
}
if (t.uiBox == nil) {
if (t.uiWindow != nil) {
log(debugToolkit, "UiBox == nil. This is an empty window. Try to add a box")
t.NewBox()
return false
}
log(true, "UiBox == nil. I can't add a widget without a place to put it")
// log(debugToolkit, "probably could just make a box here?")
// corruption or something horrible?
t.Dump(true)
panic("wit/gui toolkit/andlabs func broken() invalid goroutine access into this toolkit?")
panic("wit/gui toolkit/andlabs func broken() this probably should not cause the app to panic here (?)")
return true
}
if (t.uiWindow == nil) {
log(debugToolkit, "UiWindow == nil. I can't add a widget without a place to put it (IGNORING FOR NOW)")
t.Dump(debugToolkit)
return false
}
return false
}
func broken(w *toolkit.Widget) bool {
if (w == nil) {
log(true, "widget == nil. I can't do anything widget")
return true
}
return false
}