new-gui/area.go

116 lines
2.8 KiB
Go
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package gui
import "log"
// import "time"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
import "github.com/davecgh/go-spew/spew"
func findFB(button *GuiButton) *GuiButton {
var a *GuiButton
for key, foo := range Data.AllButtons {
log.Println("findFB() Data.AllButtons key, foo=", key, foo)
if foo == button {
log.Println("findFB() FOUND BUTTON key, foo=", key, foo)
a = foo
}
}
return a
}
func makeSplashArea(wm *GuiWindow, ah *GuiArea) {
// make this button just to get the default font (but don't display the button)
// There should be another way to do this (?)
newB := CreateFontButton(wm, "AREA")
// ah.UiAttrstr = makeAttributedString()
ah.UiArea = ui.NewArea(ah)
newB.A = ah.UiArea
newB.WM = wm
// Data.AllButtons[1].A = ah.UiArea
// ah.Button = &Data.AllButtons[1]
ah.Button = newB
if (Data.Debug) {
spew.Dump(ah.UiArea)
log.Println("DEBUGGING", Data.Debug)
} else {
log.Println("NOT DEBUGGING AREA mhAH.Button =", ah.Button)
}
}
func AreaAppendText(newText *ui.AttributedString, what string, attrs ...ui.Attribute) {
start := len(newText.String())
end := start + len(what)
newText.AppendUnattributed(what)
for _, a := range attrs {
newText.SetAttribute(a, start, end)
}
}
func appendWithAttributes(newText *ui.AttributedString, what string, attrs ...ui.Attribute) {
start := len(newText.String())
end := start + len(what)
newText.AppendUnattributed(what)
for _, a := range attrs {
newText.SetAttribute(a, start, end)
}
}
func (ah GuiArea) Draw(a *ui.Area, p *ui.AreaDrawParams) {
tl := ui.DrawNewTextLayout(&ui.DrawTextLayoutParams{
String: ah.UiAttrstr,
DefaultFont: ah.Button.FB.Font(),
Width: p.AreaWidth,
Align: ui.DrawTextAlign(1),
})
p.Context.Text(tl, 0, 0)
defer tl.Free()
}
func (ah GuiArea) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) {
if (Data.Debug) {
log.Println("GOT MouseEvent() ah.Button =", ah.Button)
spew.Dump(me)
}
if (me.Down == 1) {
log.Println("GOT MOUSE DOWN")
log.Println("GOT MOUSE DOWN ah.Button =", ah.Button)
log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB)
}
if (me.Up == 1) {
log.Println("GOT MOUSE UP")
log.Println("GOT MOUSE UP ah.Button =", ah.Button)
log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB)
mouseClick(ah.Button)
}
}
func (ah GuiArea) MouseCrossed(a *ui.Area, left bool) {
log.Println("GOT MouseCrossed()")
}
func (ah GuiArea) DragBroken(a *ui.Area) {
log.Println("GOT DragBroken()")
}
func (ah GuiArea) KeyEvent(a *ui.Area, ke *ui.AreaKeyEvent) (handled bool) {
log.Println("GOT KeyEvent()")
if (ke.Key == 10) {
log.Println("GOT ENTER")
log.Println("GOT ENTER")
log.Println("GOT ENTER")
}
if (ke.Key == 32) {
log.Println("GOT ENTER")
log.Println("GOT ENTER")
log.Println("GOT ENTER")
}
spew.Dump(ke)
// splashWin.Destroy()
// ui.Quit()
return false
}