2022-11-06 19:57:20 -06:00
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package gui
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2022-11-09 08:38:50 -06:00
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// This is based off of the excellent example and documentation here:
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// https://github.com/vladimirvivien/go-plugin-example
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// There truly are great people in this world.
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// It's a pleasure to be here with all of you
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2022-11-06 19:57:20 -06:00
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import (
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"os"
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"plugin"
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"git.wit.org/wit/gui/toolkit"
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)
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var err error
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type Symbol any
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type aplug struct {
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// Ok bool
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name string
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filename string
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plug *plugin.Plugin
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sym *plugin.Symbol
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LoadOk bool
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InitOk bool
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MainOk bool
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Init func()
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// TODO: make Main() main() and never allow the user to call it
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// run plugin.Main() when the plugin is loaded
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Main func(func ()) // this never returns. Each plugin must have it's own goroutine
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Queue func(func ()) // Should this return right away? Should it wait (can it wait?)
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Quit func()
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// NewWindow func(*toolkit.Widget)
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// simplifies passing to the plugin
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Send func(*toolkit.Widget, *toolkit.Widget)
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}
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var allPlugins []*aplug
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// loads and initializes a toolkit (andlabs/ui, gocui, etc)
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func LoadToolkit(name string) bool {
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var newPlug aplug
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log(debugGui, "gui.LoadToolkit() START")
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newPlug.LoadOk = false
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for _, aplug := range allPlugins {
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log(debugGui, "gui.LoadToolkit() already loaded toolkit plugin =", aplug.name)
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if (aplug.name == name) {
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log(debugGui, "gui.LoadToolkit() SKIPPING")
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return true
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}
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}
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// locate the shared library file
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filename := name + ".so"
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loadPlugin(&newPlug, filename)
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if (newPlug.plug == nil) {
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log(true, "attempt to find plugin", filename, "failed")
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return false
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}
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// newPlug.Ok = true
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newPlug.name = name
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// deprecate Init(?)
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newPlug.Init = loadFuncE(&newPlug, "Init")
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// should make a goroutine that never exits
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newPlug.Main = loadFuncF(&newPlug, "Main")
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// should send things to the goroutine above
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newPlug.Queue = loadFuncF(&newPlug, "Queue")
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// unload the plugin and restore state
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newPlug.Quit = loadFuncE(&newPlug, "Quit")
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// Sends a widget (button, checkbox, etc) and it's parent widget
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// This includes instructions like "Add", "Delete", "Disable", etc
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newPlug.Send = loadFunc2(&newPlug, "Send")
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allPlugins = append(allPlugins, &newPlug)
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log(debugPlugin, "gui.LoadToolkit() END", newPlug.name, filename)
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newPlug.Init()
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newPlug.LoadOk = true
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return true
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}
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// TODO: All these functions need to be done a smarter way
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// but I haven't worked out the golang syntax to make it smarter
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func loadFuncE(p *aplug, funcName string) func() {
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var newfunc func()
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func())
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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func loadFunc2(p *aplug, funcName string) func(*toolkit.Widget, *toolkit.Widget) {
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var newfunc func(*toolkit.Widget, *toolkit.Widget)
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func(*toolkit.Widget, *toolkit.Widget))
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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// This is probably dangerous and should never be done
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// executing arbitrary functions will cause them to run inside the goroutine that
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// the GUI toolkit itself is running in. TODO: move to channels here
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func loadFuncF(p *aplug, funcName string) func(func ()) {
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var newfunc func(func ())
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func(func ()))
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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/*
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This searches in the following order for the plugin .so files:
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./toolkit/
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~/go/src/go.wit.org/gui/toolkit/
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/usr/lib/go-gui/
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*/
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func loadPlugin(p *aplug, name string) {
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var filename string
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homeDir, err := os.UserHomeDir()
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if err != nil {
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exit(err)
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}
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// attempt to write out the file from the internal resource
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filename = "toolkit/" + name
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p.plug = loadfile(filename)
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if (p.plug != nil) {
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p.filename = filename
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return
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}
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filename = homeDir + "/go/src/git.wit.org/wit/gui/toolkit/" + name
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p.plug = loadfile(filename)
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if (p.plug != nil) {
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p.filename = filename
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return
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}
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filename = "/usr/lib/go-gui/" + name
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p.plug = loadfile(filename)
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if (p.plug != nil) {
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p.filename = filename
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return
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}
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return
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}
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// load module
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// 1. open the shared object file to load the symbols
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func loadfile(filename string) *plugin.Plugin {
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plug, err := plugin.Open(filename)
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if err != nil {
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log(debugGui, "plugin FAILED =", filename, err)
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return nil
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}
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log(debugGui, "plugin WORKED =", filename)
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log(true, "loading plugin", filename, "worked")
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return plug
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}
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// Sends a widget and what to do with it to the plugin
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// parent = n, child = c
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func send(p *Node, c *Node) {
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for _, aplug := range allPlugins {
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log(debugPlugin, "Send() aplug =", aplug.name, "type=", c.widget.Type, "action=", c.widget.Action, "name=", c.widget.Name)
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if (aplug.Send == nil) {
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log(debugPlugin, "\tSend() failed (aplug.Selete = nil) for", aplug.name)
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continue
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}
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aplug.Send(&c.parent.widget, &c.widget)
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}
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}
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