new-gui/tab.go

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package gui
import (
"git.wit.org/wit/gui/toolkit"
)
// This function should make a new node with the parent and
// the 'tab' as a child
func (n *Node) NewTab(text string) *Node {
// check to make sure n is actually a window
if (n.WidgetType != toolkit.Window) {
// figure out what the actual window is
log(logError, "NewTab() is being requested on something that isn't a Window. node =", n)
if (n.parent == nil) {
// TODO: find a window. any window. never give up. never die.
log(logError, "NewTab() TODO: make a window here", n)
panic("NewTab did not get passed a window")
}
log(logError, "NewTab() parent =", n.parent)
if (n.parent.WidgetType == toolkit.Root) {
// also broken
log(logError, "NewTab() TODO: make a window here", n)
panic("NewTab did not get passed a window")
}
// go up the binary tree until we find a window widget to add a tab too
return n.parent.NewTab(text)
}
newNode := n.newNode(text, toolkit.Tab, nil)
var a toolkit.Action
a.ActionType = toolkit.Add
a.Name = text
a.Text = text
newaction(&a, newNode, n)
newBox := newNode.NewBox(text, true)
return newBox
}