new-gui/checkbox.go

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package gui
func (n *Node) Checked() bool {
n.Dump()
return n.checked
}
/*
This was the old code
newt.Custom = func () {
println("AM IN CALLBACK. SETTING NODE.checked START")
if newt.Checked() {
println("is checked")
c.checked = true
} else {
println("is not checked")
c.checked = false
}
commonCallback(c)
println("AM IN CALLBACK. SETTING NODE.checked END")
}
*/
func (n *Node) NewCheckbox(name string) *Node {
newNode := n.New(name, "Checkbox")
newNode.custom = n.custom
newNode.Widget.Custom = func() {
log(debugChange, "wit go gui checkbox", newNode.Widget)
if (n.custom != nil) {
log(debugChange, "trying parent.custom() callback() name =", name)
n.custom()
} else {
log(debugChange, "wit/gui No parent.custom() function is defined for button name =", name)
}
if (newNode.custom != nil) {
log(debugChange, "trying newNode.custom() callback name =", name)
newNode.custom()
} else {
log(debugChange, "wit/gui No newNode.custom() function is defined for button name =", name)
}
}
for _, aplug := range allPlugins {
log(debugGui, "gui.NewCheckbox() aplug =", aplug.name, "name =", newNode.Widget.Name)
if (aplug.NewCheckbox == nil) {
log(debugGui, "\tgui.NewCheckbox() aplug.NewCheckbox = nil", aplug.name)
continue
}
aplug.NewCheckbox(&n.Widget, &newNode.Widget)
}
return newNode
}