44 lines
792 B
Go
44 lines
792 B
Go
package logsettings
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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)
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// This initializes the main object
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// You can only have one of these
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func New(p *gui.Node) *LogSettings {
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if myLogGui != nil {return myLogGui}
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myLogGui = new(LogSettings)
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myLogGui.parent = p
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myLogGui.groups = make(map[string]*flagGroup)
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myLogGui.ready = true
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myLogGui.hidden = true
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return myLogGui
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}
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// Returns true if the status is valid
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func (d *LogSettings) Ready() bool {
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if d == nil {return false}
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if ! d.parent.Ready() {return false}
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if (d.win == nil) {
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d.draw()
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}
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return d.ready
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}
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func (d *LogSettings) Update() bool {
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if ! d.Ready() {return false}
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return true
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}
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func (d *LogSettings) ShowFlags() {
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log.ShowFlags()
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return
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}
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func (d *LogSettings) SetAll(b bool) {
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log.SetAll(b)
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return
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}
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