2024-01-15 15:17:51 -06:00
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package logsettings
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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)
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2024-01-15 16:40:52 -06:00
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// TODO: make sure this works without needing to be shown
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2024-01-15 16:47:52 -06:00
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// apparently due to me once committing v0.9.2 as go.wit.com/gui
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// every version number must start above that
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// this is a test commit to tag this as v0.10
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2024-01-15 16:40:52 -06:00
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2024-01-15 15:17:51 -06:00
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func (d *LogSettings) Show() {
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if ! d.Ready() { return }
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d.win.Show()
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}
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func (d *LogSettings) Hide() {
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if ! d.Ready() { return }
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d.win.Hide()
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}
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// alternates between showing and hiding the window
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func (d *LogSettings) Toggle() {
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if ! d.Ready() { return }
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d.win.Toggle()
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}
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// Let's you toggle on and off the various types of debugging output
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// These checkboxes should be in the same order as the are printed
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func (d *LogSettings) draw() {
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var g *gui.Node
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d.win = gadgets.NewBasicWindow(d.parent, "Debug Flags")
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g = d.win.Box().NewGroup("Show").Pad()
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g = g.NewBox("bw vbox", false)
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d.buttonG = g
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g.NewButton("Redirect STDOUT to /tmp/", func () {
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log.SetTmp()
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})
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g.NewButton("restore defaults", func () {
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for _, wg := range myLogGui.groups {
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for _, f := range wg.flags {
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f.SetDefault()
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}
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}
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})
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g.NewButton("all on", func () {
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for _, wg := range myLogGui.groups {
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for _, f := range wg.flags {
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f.Set(true)
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}
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}
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})
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g.NewButton("all off", func () {
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for _, wg := range myLogGui.groups {
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for _, f := range wg.flags {
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f.Set(false)
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}
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}
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})
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g.NewButton("Dump Flags", func () {
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// ShowDebugValues()
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log.ShowFlags()
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for s, wg := range myLogGui.groups {
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log.Info("Dump Flags", s)
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for _, f := range wg.flags {
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log.Info("Dump Flags\t", f.Get(), f.Name, ":", f.Desc)
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}
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}
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})
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d.flagG = d.win.Box().NewGroup("Subsystem (aka package)")
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d.flagG = d.flagG.NewBox("bw vbox", false)
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g.NewButton("Add all Flags", func () {
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flags := log.ShowFlags()
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for _, f := range flags {
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addFlag(d.flagG, f)
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}
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})
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g.NewButton("Close", func () {
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d.Hide()
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})
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flags := log.ShowFlags()
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for _, f := range flags {
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addFlag(d.flagG, f)
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}
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}
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func addFlag(p *gui.Node, newf *log.LogFlag) {
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var flagWidgets *flagGroup
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if newf == nil { return }
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if p == nil { return }
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subsys := newf.GetSubsystem()
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name := newf.GetName()
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if myLogGui.groups[subsys] == nil {
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flagWidgets = new(flagGroup)
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flagWidgets.parent = p
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flagWidgets.name = subsys
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flagWidgets.group = p.NewGroup(subsys)
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flagWidgets.grid = flagWidgets.group.NewGrid("flags grid", 3, 1)
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myLogGui.groups[subsys] = flagWidgets
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} else {
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flagWidgets = myLogGui.groups[subsys]
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}
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for _, f := range flagWidgets.flags {
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if f.Name == name {
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log.Info("addFlag() FOUND FLAG", f)
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return
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}
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}
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log.Info("addFlag() Adding new flag:", subsys, name)
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newWidget := gadgets.NewLogFlag(flagWidgets.grid, newf)
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flagWidgets.flags = append(flagWidgets.flags, newWidget)
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}
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type flagGroup struct {
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name string // should be set to the flag.Subsystem
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parent *gui.Node // where to draw our group
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group *gui.Node
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grid *gui.Node
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// the widget for each flag
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flags []*gadgets.LogFlag
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}
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