gus/structs.go

67 lines
1.8 KiB
Go

// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
import (
sync "sync"
"time"
"go.wit.com/gui"
"go.wit.com/lib/gadgets"
)
var me *gusconf
// this app's variables
type gusconf struct {
myGui *gui.Node // the base of the gui
portmaps *Portmaps // the portmap window
portwin *stdTableWin // the portwin window
events *Events // the event log
eventswin *stdEventTableWin // the event window
eventsChanged bool // are there new events?
urlbase string // the dns name for the zookeeper
hostname string // my hostname
pollDelay time.Duration // how often to report our status
dog *time.Ticker // the watchdog timer
failcount int // how many times we've failed to contact the zookeeper
failcountmax int // after this, exit and let systemd restart the daemon
}
type stdTableWin struct {
sync.Mutex
win *gadgets.GenericWindow // the machines gui window
box *gui.Node // the machines gui parent box widget
TB *PortmapsTable // the gui table buffer
update bool // if the window should be updated
}
func (w *stdTableWin) Toggle() {
if w == nil {
return
}
if w.win == nil {
return
}
w.win.Toggle()
}
type stdEventTableWin struct {
sync.Mutex
win *gadgets.GenericWindow // the machines gui window
box *gui.Node // the machines gui parent box widget
TB *EventsTable // the gui table buffer
update bool // if the window should be updated
}
func (w *stdEventTableWin) Toggle() {
if w == nil {
return
}
if w.win == nil {
return
}
w.win.Toggle()
}