guireleaser/setTargetVersion.go

75 lines
2.1 KiB
Go

package main
import (
"os"
"strings"
"go.wit.com/log"
)
func setTargetVersion() {
// go through and set the target versions for each repo
// todo: add sanity checking in repolist to verify these and/or autocompute them
// for now, just don't be stupid when you set your ENV vars
// widget I versioned early before I knew what the hell this would mean and can
// not be down versioned because that's not how GO versioning works. Once you
// set the version for a path, it's set in stone forever. (smart system!)
// we could rename go.wit.com/widget to go.wit.com/newwidget and restart the versioning
// system, but that's rediculous and this servers to always remind me to never make this mistake again
var count int
for i, repo := range me.repos.View.AllRepos() {
if repo == nil {
log.Info("initial scan repo = nil", i)
continue
}
if repo.Status == nil {
log.Info("repo.status == nil", repo.Name())
continue
}
if repo.GoPath() == "go.wit.com/widget" {
repo.Status.SetTargetVersion("v" + os.Getenv("GUIRELEASE_WIDGET"))
} else {
prefix := "v" + os.Getenv("GUIRELEASE_VERSION")
lasttag := repo.Status.LastTag()
if strings.HasPrefix(lasttag, prefix) {
repo.Status.SetTargetVersion(lasttag)
} else {
repo.Status.SetTargetVersion(prefix)
}
}
if strings.HasPrefix(repo.GoPath(), "go.wit.com/dev/") {
lasttag := repo.Status.GetLastTagVersion()
repo.Status.SetTargetVersion(lasttag)
}
// repo.NewScan()
count += 1
}
log.Info("target versions set for", count, "repos")
}
// trys to figure out if the version needs to be incremented
func incrementTargetVersion() bool {
var count int
for _, repo := range me.repos.View.AllRepos() {
if repo.ReadOnly() {
continue
}
lasttag := repo.Status.GetLastTagVersion()
master := repo.Status.GetMasterVersion()
if lasttag != master {
log.Info("increment target version", repo.GoPath(), lasttag, master)
count += 1
} else {
// check go dependancies for target version changes
}
}
log.Info("need to update target versions for", count, "repos")
if count == 0 {
return true
}
return false
}