// This is a simple example package main import ( "fmt" "time" "go.wit.com/gui" "go.wit.com/log" "go.wit.com/lib/gadgets" "go.wit.com/lib/gui/repolist" ) type releaseStruct struct { box *gui.Node group *gui.Node grid *gui.Node repo *gadgets.OneLiner status *gadgets.OneLiner readOnly *gadgets.OneLiner notes *gadgets.OneLiner version *gadgets.OneLiner releaseVersionB *gui.Node reason *gadgets.BasicEntry openrepo *gui.Node goGetB *gui.Node checkGoSumB *gui.Node checkDirtyB *gui.Node sendVersionB *gui.Node checkSafeB *gui.Node whitelist map[string]*repolist.RepoRow } func (w *autoType) Disable() { me.mainBox.Disable() } func (w *autoType) Enable() { me.mainBox.Enable() } func createReleaseBox(box *gui.Node) { me.release.box = box.NewVerticalBox("vbox") me.release.group = me.release.box.NewGroup("Current Repo") me.release.grid = me.release.group.NewGrid("buildOptions", 0, 0) me.release.grid.NextRow() me.release.releaseVersionB = me.release.grid.NewButton("release version", func() { buttonDisable() if err := doRelease(); err == nil { buttonEnable() log.Info("doRelease() worked") } else { log.Info("doRelease() failed", err, me.current.GetGoPath()) } }) me.release.grid.NewButton("Find Next", func() { me.Disable() defer me.Enable() if findNext() { log.Info("findNext() found a repo") return } }) me.release.grid.NewButton("Show Next", func() { check := me.current if check == nil { log.Info("boo, current is missing", me.current.GetGoPath()) return } testGoRepo(check) me.forge.HumanPrintRepo(check) }) me.release.grid.NextRow() me.release.repo = gadgets.NewOneLiner(me.release.grid, "repo") me.release.openrepo = me.release.grid.NewButton("Configure", func() { if repov := me.repos.View.FindByPath(me.current.GetGoPath()); repov != nil { repov.Status.Toggle() } }) me.release.openrepo.Disable() me.release.grid.NextRow() me.release.status = gadgets.NewOneLiner(me.release.grid, "status") me.release.grid.NextRow() me.release.readOnly = gadgets.NewOneLiner(me.release.grid, "read-only") me.release.grid.NextRow() me.release.notes = gadgets.NewOneLiner(me.release.grid, "notes") me.release.grid.NextRow() me.release.version = gadgets.NewOneLiner(me.release.grid, "version") me.release.grid.NextRow() me.release.reason = gadgets.NewBasicEntry(me.release.grid, "release reason") me.release.reason.SetText(me.releaseReasonS) me.release.grid.NextRow() me.autoWorkingPwd = gadgets.NewOneLiner(me.release.grid, "working directory (pwd)") me.release.grid.NextRow() // me.userHomePwd = gadgets.NewOneLiner(me.release.grid, "user home") // me.release.grid.NextRow() me.goSrcPwd = gadgets.NewOneLiner(me.release.grid, "go src home") me.release.grid.NextRow() // me.userHomePwd.SetText(homeDir) me.goSrcPwd.SetText(me.forge.GetGoSrc()) group := me.release.box.NewGroup("Run on Current Repo") grid := group.NewGrid("buildOptions", 0, 0) grid.NewButton("whitelist", func() { // tmp := me.current.GoState() if repov := me.repos.View.FindByPath(me.current.GetGoPath()); repov != nil { log.Info("trying to whitelist repo", me.current.GetGoPath()) } findNext() }) grid.NextRow() group = me.release.box.NewGroup("Process against all repos") grid = group.NewGrid("buildOptions", 0, 0) grid.NewButton("doRelease() all", func() { buttonDisable() // rather than loop forever, at least limit this to the number of repos // incase something, somewhere, goes wrong ok, duration := doReleaseAll() s := fmt.Sprint(duration) log.Info("release returned", ok, "and ran for", s, "findCounter =", findCounter) if !findOk { log.Info("doRelease() immediately end something went wrong last time. findOk == false") return } first := findCounter if findCounter != 0 { log.Info("should try thsi doRelease() loop again since findCounter =", findCounter) ok, duration := doReleaseAll() s := fmt.Sprint(duration) log.Info("release returned", ok, "and ran for", s, "findCounter =", findCounter) } if !findOk { log.Info("doRelease() immediately end something went wrong last time. findOk == false") return } second := findCounter log.Info("doReleaseAll() first =", first, "second =", second) if first == 0 { log.Info("doReleaseAll() first is 0. everything is done. second is", second) log.Info("exit() here safely") me.forge.ConfigSave() printDone() okExit("") return } if first != second { // try a third time log.Info("doReleaseAll() first second do not match. findNext()") findNext() ok, duration := doReleaseAll() s := fmt.Sprint(duration) log.Info("release returned", ok, "and ran for", s, "findCounter =", findCounter) third := findCounter log.Info("doReleaseAll() findCounter first =", first, "second =", second, "third =", third) if !findOk { log.Info("doRelease() immediately end something went wrong last time. findOk == false") return } if (second == 0) && (third == 0) { log.Info("doReleaseAll() SaveConfig() here and Exit(0)") me.forge.ConfigSave() okExit("") } } else { log.Info("doReleaseAll() first second match. something has gone terribly wrong") log.Info("killing guireleaser is a bad idea here. it will potentially loose state") log.Info("the only way now is to parse 'go list' or ~/go/pkg/mod//go.sum files") log.Info("to determine the last known version to make sure everything is redone correctly") log.Info("this is the worst case. the better idea is to make sure it never fails") log.Info("and restarts correctly where it left off. That might not be possible?") log.Info("because 'go get @foo.com/bar@latest' appears to be global and so") log.Info("some go.sum files might be correct when some are not actually published") log.Info("TODO: is this true or not?") } buttonEnable() }) grid.NextRow() } func doReleaseAll() (bool, time.Duration) { var worked bool = true findCounter = 0 duration := repolist.TimeFunction(func() { loop := me.repos.View.ReposSortByName() for loop.Scan() { loop.Repo() if !findOk { log.Info("doRelease() immediately end something went wrong last time. findOk == false") worked = false break } if err := doRelease(); err == nil { log.Info("doRelease() worked. findCounter =", findCounter) } else { log.Info("doRelease() failed. findCounter =", findCounter, err) worked = false break } } }) return worked, duration } func buttonDisable() { me.Disable() me.release.box.Disable() } func buttonEnable() { me.Enable() me.release.box.Enable() }