parent
c401c60399
commit
a3a1c09005
|
@ -0,0 +1,48 @@
|
|||
// This is a simple example
|
||||
package main
|
||||
|
||||
import (
|
||||
"go.wit.com/log"
|
||||
)
|
||||
|
||||
func CheckReady() bool {
|
||||
if release.current == nil {
|
||||
log.Info("find the next repo first")
|
||||
return false
|
||||
}
|
||||
goSumS := release.current.getGoSumStatus()
|
||||
dirtyS := release.current.dirtyLabel.String()
|
||||
lastS := release.current.status.GetLastTagVersion()
|
||||
log.Info("repo:", release.current.String(), goSumS, dirtyS, lastS)
|
||||
|
||||
if dirtyS == "ready to tag version" {
|
||||
log.Info("\trepo is ready", release.current.String(), goSumS, dirtyS, lastS)
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
|
||||
if release.current.status.ReadOnly() {
|
||||
log.Info("\trepo is read only")
|
||||
return false
|
||||
}
|
||||
|
||||
if release.versionS == lastS {
|
||||
log.Info("\trepo is already done")
|
||||
return false
|
||||
}
|
||||
|
||||
if goSumS == "BAD" {
|
||||
log.Info("\trepo is ready", release.current.String(), goSumS, dirtyS, lastS)
|
||||
} else {
|
||||
log.Info("\trepo is ready maybe", release.current.String(), goSumS, dirtyS, lastS)
|
||||
}
|
||||
|
||||
if release.current.status.CheckDirty() {
|
||||
log.Info("\trepo is dirty")
|
||||
return false
|
||||
} else {
|
||||
log.Info("\trepo is ready", release.current.String(), goSumS, dirtyS, lastS)
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
|
@ -27,7 +27,9 @@ type releaseStruct struct {
|
|||
readOnly *gadgets.OneLiner
|
||||
notes *gadgets.OneLiner
|
||||
version *gadgets.OneLiner
|
||||
versionS string
|
||||
reason *gadgets.BasicEntry
|
||||
reasonS string
|
||||
|
||||
openrepo *gui.Node
|
||||
|
||||
|
@ -48,9 +50,9 @@ func (w *autoType) Enable() {
|
|||
}
|
||||
|
||||
func createReleaseBox(box *gui.Node) {
|
||||
versionS := "0.17.0"
|
||||
reasonS := "gocui"
|
||||
partS := strings.Split(versionS, ".")
|
||||
release.versionS = "0.17.0"
|
||||
release.reasonS = "gocui"
|
||||
partS := strings.Split(release.versionS, ".")
|
||||
|
||||
release.box = box
|
||||
release.group = release.box.NewGroup("things")
|
||||
|
@ -68,7 +70,7 @@ func createReleaseBox(box *gui.Node) {
|
|||
}
|
||||
me.Enable()
|
||||
})
|
||||
release.grid.NewButton("find next Bad", func() {
|
||||
release.grid.NewButton("findNextDirty()", func() {
|
||||
me.Disable()
|
||||
if findNextDirty() {
|
||||
log.Info("findNextDirty() found a repo")
|
||||
|
@ -77,11 +79,17 @@ func createReleaseBox(box *gui.Node) {
|
|||
}
|
||||
me.Enable()
|
||||
})
|
||||
/*
|
||||
release.grid.NewButton("nil", func() {
|
||||
log.Info("just filling the grid")
|
||||
release.grid.NewButton("Check Ready", func() {
|
||||
goSumS := release.current.getGoSumStatus()
|
||||
dirtyS := release.current.dirtyLabel.String()
|
||||
lastS := release.current.status.GetLastTagVersion()
|
||||
if CheckReady() {
|
||||
log.Info("repo is ready", release.current.String(), goSumS, dirtyS, lastS)
|
||||
return
|
||||
} else {
|
||||
log.Info("\trepo is not ready", release.current.String(), goSumS, dirtyS, lastS)
|
||||
}
|
||||
})
|
||||
*/
|
||||
release.grid.NewButton("next repo", func() {
|
||||
buttonDisable()
|
||||
defer buttonEnable()
|
||||
|
@ -173,10 +181,10 @@ func createReleaseBox(box *gui.Node) {
|
|||
release.notes = gadgets.NewOneLiner(release.grid, "notes")
|
||||
|
||||
release.version = gadgets.NewOneLiner(release.grid, "version")
|
||||
release.version.SetText(versionS)
|
||||
release.version.SetText(release.versionS)
|
||||
|
||||
release.reason = gadgets.NewBasicEntry(release.grid, "release reason")
|
||||
release.reason.SetText(reasonS)
|
||||
release.reason.SetText(release.reasonS)
|
||||
|
||||
release.sendVersionB = release.grid.NewButton("send version", func() {
|
||||
log.Info("set version()")
|
||||
|
|
|
@ -20,8 +20,8 @@ type autoType struct {
|
|||
myGui *gui.Node
|
||||
|
||||
// autotypistWindow *gadgets.BasicWindow
|
||||
mainWindow *gui.Node
|
||||
mainBox *gui.Node
|
||||
mainWindow *gui.Node
|
||||
mainBox *gui.Node
|
||||
|
||||
// #### autotypist Global Display Options
|
||||
autoHidePerfect *gui.Node
|
||||
|
|
Loading…
Reference in New Issue