maybe forge.ConfigSave() at the right time?
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parent
139653ba8c
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24ddb803f3
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@ -151,11 +151,15 @@ func createReleaseBox(box *gui.Node) {
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s := fmt.Sprint(duration)
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s := fmt.Sprint(duration)
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log.Info("release returned", ok, "and ran for", s, "findCounter =", findCounter)
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log.Info("release returned", ok, "and ran for", s, "findCounter =", findCounter)
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third := findCounter
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third := findCounter
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log.Info("doReleaseAll() first =", first, "second =", second, "third =", third)
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log.Info("doReleaseAll() findCounter first =", first, "second =", second, "third =", third)
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if !findOk {
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if !findOk {
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log.Info("doRelease() immediately end something went wrong last time. findOk == false")
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log.Info("doRelease() immediately end something went wrong last time. findOk == false")
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return
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return
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}
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}
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if (second == 0) && (third == 0) {
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log.Info("doReleaseAll() SaveConfig() here and Exit(0)")
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me.forge.ConfigSave()
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}
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} else {
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} else {
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log.Info("doReleaseAll() first second match. something has gone terribly wrong")
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log.Info("doReleaseAll() first second match. something has gone terribly wrong")
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log.Info("killing guireleaser is a bad idea here. it will potentially loose state")
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log.Info("killing guireleaser is a bad idea here. it will potentially loose state")
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