go-deb/main.go

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package main
import (
"embed"
"os"
"path/filepath"
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"go.wit.com/gui"
"go.wit.com/lib/debugger"
"go.wit.com/lib/gadgets"
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"go.wit.com/lib/gui/shell"
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"go.wit.com/log"
)
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// sent from -ldflags
var VERSION string
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var DATE string
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// This is the beginning of the binary tree of GUI widgets
var myGui *gui.Node
var cBox *controlBox
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// this is a basic window. the user can open and close it
var basicWindow *gadgets.BasicWindow
//go:embed resources/*
var resources embed.FS
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func main() {
if argv.Repo == "" {
log.Info("You need to tell me what repo you want to work on")
println("")
println("go-deb --repo go.wit.com/apps/helloworld")
os.Exit(0)
}
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myGui = gui.New()
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if !argv.Auto {
myGui.InitEmbed(resources)
}
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myGui.Default()
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basicWindow = makebasicWindow()
// todo: add the go.work file logic here
homeDir, _ := os.UserHomeDir()
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var debpath string
if argv.Repo == "." {
os.Setenv("GO_DEB_CUSTOM", "true")
debpath, _ = os.Getwd()
} else {
debpath = filepath.Join(homeDir, "go/src", argv.Repo)
}
os.Chdir(debpath)
// scan the repo
cBox.addRepo(argv.Repo)
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// look for a 'config' file in the repo
if cBox.readControlFile() == nil {
log.Warn("scan worked")
} else {
log.Warn("scan failed")
}
cBox.computeControlValues()
// verify the values for the package
if cBox.status == nil {
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if argv.Repo == "." {
// this means try the local directory for a custom 'control' file
} else {
log.Info("argv.Repo =", argv.Repo)
log.Info("repo not found. Try:")
log.Info("")
log.Info(" go-clone", argv.Repo)
log.Info("")
os.Exit(-1)
}
}
// set the working directory to argv.Repo
log.Info("cd", cBox.status.Path())
os.Chdir(cBox.status.Path())
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if argv.Auto {
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shell.TestTerminalColor()
// basicWindow.Show() // broken gui package. convert to protobuf
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if ok, err := cBox.buildPackage(); ok {
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log.Info("build worked")
} else {
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log.Warn("build failed:", err)
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os.Exit(-1)
}
os.Exit(0)
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}
// run the debugger if triggered from the commandline
if debugger.ArgDebug() {
go func() {
log.Sleep(2)
debugger.DebugWindow()
}()
}
basicWindow.Show()
// go will sit here until the window exits
gui.Watchdog()
os.Exit(0)
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}