gadgetwindow/stateWindow.go

46 lines
1.0 KiB
Go

// This window, when it's hidden, still exists to the application
// so it can be treated as if it really exists
package main
import (
"go.wit.com/gui"
"go.wit.com/lib/gadgets"
"go.wit.com/log"
)
var apple *gui.Node
// This initializes the first window, a group and a button
func makebasicWindow() *gadgets.BasicWindow {
log.Warn("start basicWindow")
basicWindow = gadgets.NewBasicWindow(myGui, "basic window test")
basicWindow.Custom = func() {
log.Info("got to close")
}
basicWindow.Make()
basicWindow.StandardClose()
box1 := basicWindow.Box()
section2 = newChoices(box1)
vbox := box1.NewBox("vbox", false)
group1 := vbox.NewGroup("controls").Horizontal() // Vertical()
group1.NewButton("hide apple", func() {
apple.Hide()
})
group1.NewButton("show apple", func() {
apple.Show()
})
group1.NewButton("hide computers", func() {
section2.computers.Hide()
})
group1.NewButton("show computers", func() {
section2.computers.Show()
})
apple = group1.NewButton("apple", func() {
log.Info("is not a pear")
})
return basicWindow
}