package main import ( "embed" "go.wit.com/gui" "go.wit.com/lib/debugger" "go.wit.com/lib/gadgets" "go.wit.com/lib/gui/logsettings" "go.wit.com/log" ) // sent via -ldflags var VERSION string // This is the beginning of the binary tree of widgets var myGui *gui.Node //go:embed resources/* var resources embed.FS // this is the primary window. If you close it, the program will exit var mainWindow *gui.Node // this is a basic window. the user can open and close it var basicWindow *gadgets.BasicWindow // the widget structure for both windows var section1 *choices var section2 *choices func main() { if debugger.ArgDebug() { log.SetAll(true) log.ShowFlags() } myGui = gui.New() myGui.InitEmbed(resources) myGui.Default() helloworld() basicWindow = makebasicWindow() // go will sit here until the window exits gui.Watchdog() } // This initializes the first window and some widgets func helloworld() { mainWindow = myGui.NewWindow("hello world").SetProgName("BASEWIN1") box := mainWindow.NewBox("hbox", true) // box := mainWindow.Box().Vertical() // box := mainWindow.Box().Horizontal() section1 = newChoices(box) group := box.NewGroup("interact") group.NewButton("show basic window", func() { basicWindow.Toggle() }) group.NewButton("Which Computer?", func() { tmp := section1.computers.String() log.Println("computer =", tmp) for i, s := range section1.computers.Strings() { log.Println("has option", i, s) } }) group.NewButton("Which Color?", func() { tmp := section1.colors.String() log.Println("color =", tmp) }) group.NewButton("Show apple", func() { apple.Show() }) group.NewButton("Hide apple", func() { apple.Hide() }) group.NewCheckbox("test checkbox").SetChecked(true) group.NewLabel("test label") gadgets.NewBasicEntry(group, "test entry") group.NewButton("set socks", func() { section1.SetSocks("blue") section2.SetSocks("green") }) group.NewButton("show socks", func() { log.Info("main window socks =", section1.socks.String()) log.Info("basic window socks =", section2.socks.String()) }) group.NewButton("show animal", func() { log.Info("main window animal =", section1.animal.String()) log.Info("basic window animal =", section2.animal.String()) }) group = box.NewGroup("debug") group.NewButton("debugger", func() { debugger.DebugWindow() }) group.NewButton("log options", func() { logsettings.LogWindow() }) }