add debugging window

this app is used to debug the gui and toolkit packages

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2024-01-20 16:13:54 -06:00
parent 0c3ed55c33
commit 826ff28398
6 changed files with 126 additions and 58 deletions

View File

@ -1,25 +1,28 @@
all: build
reset
./basicwindow
./gadgetwindow
build:
ifeq ($(GO111MODULE),)
echo no. you must use GO111MODULE here
false
else
-rm -f basicwindow
-rm -f gadgetwindow
go build -v -x
endif
stderr: build
echo "writing to /tmp/basicwindow.stderr"
./basicwindow >/tmp/basicwindow.stderr 2>&1
echo "writing to /tmp/gadgetwindow.stderr"
./gadgetwindow >/tmp/gadgetwindow.stderr 2>&1
push:
git add --all
git commit -a
git push
goimports:
goimports -w *.go
redomod:
rm -f go.*
goimports -w *.go

65
choices.go Normal file
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@ -0,0 +1,65 @@
// This creates a simple hello world window
package main
import (
"go.wit.com/gui"
"go.wit.com/lib/gadgets"
"go.wit.com/log"
)
type choices struct {
group *gui.Node // the group
grid *gui.Node // the grid
hello *gui.Node // the hello button
computers *gui.Node
colors *gui.Node
checkers *gui.Node
socks *gadgets.OneLiner
}
// This initializes the first window and some widgets
func newChoices(parent *gui.Node) *choices {
var c *choices
c = new(choices)
c.group = parent.NewGroup("choices")
c.grid = c.group.NewGrid("gridiron", 2, 1)
c.grid.NewButton("hello", func() {
log.Info("world")
})
c.grid.NewButton("show basic window", func() {
basicWindow.Toggle()
})
c.grid.NewLabel("a label")
c.computers = c.grid.NewDropdown().SetProgName("COMPUTERS")
c.computers.AddText("Atari 500")
c.computers.AddText("Beagleboard")
c.computers.AddText("Unmatched Rev B")
c.computers.AddText("asldjf")
c.computers.AddText("asdjf")
c.computers.AddText("a1jf")
c.computers.AddText("jf")
c.computers.SetText("Beagleboard")
c.colors = c.grid.NewCombobox().SetProgName("COLORS")
c.colors.AddText("Cyan")
c.colors.AddText("Magenta")
c.colors.AddText("Yellow")
c.colors.SetText("orange")
c.checkers = c.grid.NewCheckbox("Checkers").SetProgName("CHECKERS")
c.checkers.Custom = func() {
log.Info("Checkers is", c.checkers.Bool())
}
c.socks = gadgets.NewOneLiner(c.grid, "two for one")
c.socks.SetValue("socks")
return c
}
func (c *choices) SetSocks(s string) *choices {
c.socks.SetValue(s)
return c
}

6
go.mod
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@ -1,10 +1,10 @@
module go.wit.com/apps/basicwindow
module go.wit.com/apps/gadgetwindow
go 1.21.4
require (
go.wit.com/gui v0.12.17
go.wit.com/lib/gadgets v0.12.11
go.wit.com/gui v0.12.18
go.wit.com/lib/gadgets v0.12.13
go.wit.com/log v0.5.5
)

8
go.sum
View File

@ -4,10 +4,10 @@ go.wit.com/dev/alexflint/scalar v1.2.1 h1:loXOcbVnd+8YeJRLey+XXidecBiedMDO00zQ26
go.wit.com/dev/alexflint/scalar v1.2.1/go.mod h1:+rYsfxqdI2cwA8kJ7GCMwWbNJvfvWUurOCXLiwdTtSs=
go.wit.com/dev/davecgh/spew v1.1.4 h1:C9hj/rjlUpdK+E6aroyLjCbS5MFcyNUOuP1ICLWdNek=
go.wit.com/dev/davecgh/spew v1.1.4/go.mod h1:sihvWmnQ/09FWplnEmozt90CCVqBtGuPXM811tgfhFA=
go.wit.com/gui v0.12.17 h1:O7fdI8dwDA8/TfkO0RN6LCK05dDiQRTE1Zvek1Imkrc=
go.wit.com/gui v0.12.17/go.mod h1:27+THr2a84GZ61KKUuN30WYnYoSsBewllUKc+fnWLto=
go.wit.com/lib/gadgets v0.12.11 h1:IgElPe2dFQq9xOQKtAx44Icfzf3tYEPP8NAhlXNUb2A=
go.wit.com/lib/gadgets v0.12.11/go.mod h1:Hb/vSiW22hPJjTVA1mShQ6HuqQ7dHGB95WLEfZlPO3M=
go.wit.com/gui v0.12.18 h1:gFVDaJFz/Su8JgUd9Oxnb3t+FS+bzy5WJSvGoKVGYZU=
go.wit.com/gui v0.12.18/go.mod h1:27+THr2a84GZ61KKUuN30WYnYoSsBewllUKc+fnWLto=
go.wit.com/lib/gadgets v0.12.13 h1:CEPUa+rH4VjmxtaWWSqvhgGEhpIjq8zuc01FIJ62xfA=
go.wit.com/lib/gadgets v0.12.13/go.mod h1:u+Syal5qdem7fEikOiEJdI+dO2zOybfa6vZ9ptF+bJ8=
go.wit.com/log v0.5.5 h1:bK3b94uVKgev4jB5wg06FnvCFBEapQICTSH2YW+CWr4=
go.wit.com/log v0.5.5/go.mod h1:BaJBfHFqcJSJLXGQ9RHi3XVhPgsStxSMZRlaRxW4kAo=
go.wit.com/widget v1.1.5 h1:jx5hJ2WLZJnCcvMuaLHegzpNlzwo+0kOkzsRkzRiB30=

78
main.go
View File

@ -3,7 +3,9 @@ package main
import (
"go.wit.com/gui"
"go.wit.com/lib/debugger"
"go.wit.com/lib/gadgets"
"go.wit.com/lib/gui/logsettings"
"go.wit.com/log"
)
@ -16,16 +18,17 @@ var mainWindow *gui.Node
// this is a basic window. the user can open and close it
var basicWindow *gadgets.BasicWindow
// the computers dropdown
var computers *gui.Node
// the colors combobox
var colors *gui.Node
// the widget structure for both windows
var section1 *choices
var section2 *choices
func main() {
myGui = gui.New().Default()
myGui = gui.New()
myGui.LoadToolkit("andlabs")
// myGui.LoadToolkit("nocui")
myGui.Default()
helloworld()
basicWindow = makebasicWindow()
@ -37,54 +40,47 @@ func main() {
func helloworld() {
mainWindow = myGui.NewWindow("hello world").SetProgName("BASEWIN1")
box := mainWindow.NewBox("vbox", false)
group := box.NewGroup("choices")
grid := group.NewGrid("gridiron", 2, 1)
grid.NewButton("hello", func() {
log.Println("world")
})
grid.NewButton("show basic window", func() {
box := mainWindow.NewBox("hbox", true)
section1 = newChoices(box)
group := box.NewGroup("interact")
group.NewButton("show basic window", func() {
basicWindow.Toggle()
})
grid.NewLabel("a label")
computers = grid.NewDropdown().SetProgName("COMPUTERS")
computers.AddText("Atari 500")
computers.AddText("Beagleboard")
computers.AddText("Unmatched Rev B")
computers.AddText("asldjf")
computers.AddText("asdjf")
computers.AddText("a1jf")
computers.AddText("jf")
computers.SetText("Beagleboard")
colors = grid.NewCombobox().SetProgName("COLORS")
colors.AddText("Cyan")
colors.AddText("Magenta")
colors.AddText("Yellow")
colors.SetText("orange")
grid.NewCheckbox("Checkers").SetProgName("CHECKERS")
queryGroup := box.NewGroup("interact")
queryGroup.NewButton("Which Computer?", func() {
tmp := computers.String()
group.NewButton("Which Computer?", func() {
tmp := section1.computers.String()
log.Println("computer =", tmp)
for i, s := range computers.Strings() {
for i, s := range section1.computers.Strings() {
log.Println("has option", i, s)
}
})
queryGroup.NewButton("Which Color?", func() {
tmp := colors.String()
group.NewButton("Which Color?", func() {
tmp := section1.colors.String()
log.Println("color =", tmp)
})
queryGroup.NewButton("Show apple", func() {
group.NewButton("Show apple", func() {
apple.Show()
})
queryGroup.NewButton("Hide apple", func() {
group.NewButton("Hide apple", func() {
apple.Hide()
})
group.NewButton("set socks", func() {
section1.SetSocks("blue")
section2.SetSocks("green")
})
group.NewButton("show socks", func() {
log.Info("main window socks =", section1.socks.String())
log.Info("basic window socks =", section2.socks.String())
})
group = box.NewGroup("debug")
group.NewButton("debugger", func() {
debugger.DebugWindow()
})
group.NewButton("log options", func() {
logsettings.LogWindow()
})
}

View File

@ -14,14 +14,17 @@ var apple *gui.Node
func makebasicWindow() *gadgets.BasicWindow {
log.Warn("start basicWindow")
basicWindow = gadgets.NewBasicWindow(myGui, "basic window test")
basicWindow.Custom = func() {
log.Info("got to close")
}
basicWindow.Make()
basicWindow.StandardClose()
basicWindow.Custom = func() {
log.Warn("got to close")
}
box1 := basicWindow.Box()
group1 := box1.NewGroup("choices")
section2 = newChoices(box1)
vbox := box1.NewBox("vbox", false)
group1 := vbox.NewGroup("controls").Horizontal() // Vertical()
group1.NewButton("hide apple", func() {
apple.Hide()
})
@ -29,13 +32,14 @@ func makebasicWindow() *gadgets.BasicWindow {
apple.Show()
})
group1.NewButton("hide computers", func() {
computers.Hide()
section2.computers.Hide()
})
group1.NewButton("show computers", func() {
computers.Show()
section2.computers.Show()
})
apple = group1.NewButton("apple", func() {
log.Info("is not a pear")
})
return basicWindow
}