fyne/structs.go

31 lines
562 B
Go

package main
import (
"sync"
"go.wit.com/toolkits/tree"
)
// stores the raw toolkit internals
type guiWidget struct {
parent *guiWidget
children []*guiWidget
node *tree.Node // the pointer back to the tree
cuiName string
Width int
Height int
c int
val map[string]int
}
var initOnce sync.Once // run initPlugin() only once
var me config // It's probably a terrible idea to call this 'me'
type config struct {
treeRoot *tree.Node // the base of the binary tree. it should have id == 0
myTree *tree.TreeInfo
exit bool
}