71 lines
1.1 KiB
Go
71 lines
1.1 KiB
Go
package main
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/*
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This is reference code for toolkit developers
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The 'nocui' is a bare minimum toolkit. It's all you need
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to interact with the GUI
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*/
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import (
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"runtime"
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"fyne.io/fyne/v2/app"
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"go.wit.com/log"
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)
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var PLUGIN string = "fyne"
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func blah() {
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fynetest()
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a.Run()
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}
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func initPlugin() {
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log.Log(INFO, "Init()")
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me.myTree = initTree()
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me.exit = false
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showOptions()
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go simpleStdin()
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log.Log(INFO, "Init() FYNE END")
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// blah()
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me.myTree.InitOK()
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}
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func init() {
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// fynetest()
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// a.Run()
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}
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// this must be defined for plugin's, but is never run
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// if you build this as a non-plugin, this will run
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func main() {
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fynetest()
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a.Run()
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}
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// this is called at the very initial connection
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// between the app and this gocui plugin
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// this is a good place to initialize gocui's default behavior
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func toolkitInit() {
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log.Log(INFO, "TOOLKIT Init()")
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me.exit = false
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showOptions()
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log.Log(INFO, "TOOLKIT Init() END")
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fynetest()
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go a.Run()
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}
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func testmain() {
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runtime.LockOSThread() // Ensure main stays on one OS thread
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a := app.New()
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w := a.NewWindow("Fyne Plugin Fix")
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w.ShowAndRun()
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// use w.QueueUpdate() to talk to fyne (?)
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}
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