changes for new 'tree' package

This commit is contained in:
Jeff Carr 2025-02-14 18:25:28 -06:00
parent f223a21545
commit ab6a35a074
6 changed files with 124 additions and 46 deletions

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@ -1,11 +1,15 @@
VERSION = $(shell git describe --tags)
BUILDTIME = $(shell date +%Y.%m.%d)
all: plugin
all: clean goimports plugin
#ldd fyne.so
deps:
sudo apt install libxxf86vm-dev libxxf86vm1
plugin:
GO111MODULE=off go build -v -buildmode=plugin -o fyne.so
# LD_LIBRARY_PATH=/usr/lib/x86_64-linux-gnu/ GO111MODULE=off go build -v -x -buildmode=plugin -o fyne.so
GO111MODULE=off go build -v -x -buildmode=plugin -o fyne.so
install: clean
go build -v -buildmode=plugin -o ~/go/lib/fyne-${VERSION}.so \

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@ -7,12 +7,13 @@ package main
*/
import (
"go.wit.com/lib/protobuf/guipb"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
func Add(n *tree.Node) {
func newAdd(n *tree.Node) {
log.Log(INFO, "Add() END =", n.WidgetType, n.String())
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
@ -68,15 +69,15 @@ func newaction(n *tree.Node, atype widget.ActionType) {
log.Log(INFO, "newaction() END", atype, n.String())
}
func SetTitle(n *tree.Node, s string) {
SetText(n, s)
func setTitle(n *tree.Node, s string) {
setText(n, s)
}
func SetLabel(n *tree.Node, s string) {
SetText(n, s)
func setLabel(n *tree.Node, s string) {
setText(n, s)
}
func SetText(n *tree.Node, s string) {
func setText(n *tree.Node, s string) {
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
return
@ -90,7 +91,7 @@ func SetText(n *tree.Node, s string) {
log.Info("SetText()", n.WidgetType, n.String())
}
func AddText(n *tree.Node, s string) {
func addText(n *tree.Node, s string) {
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
return
@ -103,3 +104,23 @@ func AddText(n *tree.Node, s string) {
// w := n.TK.(*guiWidget)
// w.AddText(s)
}
func enableWidget(n *tree.Node) {
log.Info("do enable() here")
}
func disableWidget(n *tree.Node) {
log.Info("do enable() here")
}
func setChecked(n *tree.Node, b bool) {
log.Info("do enable() here")
}
func showTable(n *guipb.Table) {
log.Info("do enable() here")
}
func toolkitClose() {
log.Info("do enable() here")
}

25
main.go
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@ -9,22 +9,25 @@ package main
import (
"go.wit.com/log"
"go.wit.com/toolkits/tree"
)
func init() {
var PLUGIN string = "fyne"
func initPlugin() {
log.Log(INFO, "Init()")
me.myTree = tree.New()
me.myTree.PluginName = "nocui"
// me.myTree.ActionFromChannel = doAction
me.myTree = initTree()
/*
me.myTree.PluginName = "nocui"
// me.myTree.ActionFromChannel = doAction
me.myTree.NodeAction = newaction
me.myTree.Add = Add
me.myTree.SetTitle = SetTitle
me.myTree.SetLabel = SetLabel
me.myTree.SetText = SetText
me.myTree.AddText = AddText
me.myTree.NodeAction = newaction
me.myTree.Add = Add
me.myTree.SetTitle = SetTitle
me.myTree.SetLabel = SetLabel
me.myTree.SetText = SetText
me.myTree.AddText = AddText
*/
me.exit = false

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@ -1,6 +1,8 @@
package main
import (
"sync"
"go.wit.com/toolkits/tree"
)
@ -13,8 +15,8 @@ type guiWidget struct {
val map[string]int
}
// It's probably a terrible idea to call this 'me'
var me config
var initOnce sync.Once // run initPlugin() only once
var me config // It's probably a terrible idea to call this 'me'
type config struct {
treeRoot *tree.Node // the base of the binary tree. it should have id == 0

24
tree.go
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@ -1,24 +0,0 @@
package main
/*
This is reference code for toolkit developers
*/
import (
"go.wit.com/widget"
)
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan widget.Action) {
me.myTree.Callback(guiCallback)
}
func PluginChannel() chan widget.Action {
return me.myTree.PluginChannel()
}

72
treeInit.go Normal file
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@ -0,0 +1,72 @@
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
/*
DO NOT EDIT THIS FILE
this file is the same for every GUI toolkit plugin
when you are making a new GUI toolkit plugin for
a specific toolkit, you just need to define these
functions.
for example, in the "gocui" toolkit, the functions
below are what triggers the "gocui" GO package
to draw labels, buttons, windows, etc
If you are starting out trying to make a new GUI toolkit,
all you have to do is copy this file over. Then
work on making these functions. addWidget(), setText(), etc.
That's it!
*/
package main
/*
This is reference code for toolkit developers
This is how information is passed in GO back to the application
via the GO 'plugin' concept
TODO: switch this to protocol buffers
*/
import (
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan widget.Action) {
me.myTree.Callback(guiCallback)
}
func PluginChannel() chan widget.Action {
initOnce.Do(initPlugin)
return me.myTree.PluginChannel()
}
func initTree() *tree.TreeInfo {
t := tree.New()
t.PluginName = PLUGIN
t.Add = newAdd
t.SetTitle = setTitle
t.SetLabel = setLabel
t.SetText = setText
t.AddText = addText
t.Enable = enableWidget
t.Disable = disableWidget
t.SetChecked = setChecked
t.ToolkitClose = toolkitClose
t.ShowTable = showTable
return t
}