changes for new 'tree' package
This commit is contained in:
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f223a21545
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8
Makefile
8
Makefile
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@ -1,11 +1,15 @@
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VERSION = $(shell git describe --tags)
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BUILDTIME = $(shell date +%Y.%m.%d)
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all: plugin
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all: clean goimports plugin
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#ldd fyne.so
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deps:
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sudo apt install libxxf86vm-dev libxxf86vm1
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plugin:
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GO111MODULE=off go build -v -buildmode=plugin -o fyne.so
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# LD_LIBRARY_PATH=/usr/lib/x86_64-linux-gnu/ GO111MODULE=off go build -v -x -buildmode=plugin -o fyne.so
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GO111MODULE=off go build -v -x -buildmode=plugin -o fyne.so
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install: clean
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go build -v -buildmode=plugin -o ~/go/lib/fyne-${VERSION}.so \
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35
action.go
35
action.go
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@ -7,12 +7,13 @@ package main
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*/
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import (
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"go.wit.com/lib/protobuf/guipb"
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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func Add(n *tree.Node) {
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func newAdd(n *tree.Node) {
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log.Log(INFO, "Add() END =", n.WidgetType, n.String())
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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@ -68,15 +69,15 @@ func newaction(n *tree.Node, atype widget.ActionType) {
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log.Log(INFO, "newaction() END", atype, n.String())
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}
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func SetTitle(n *tree.Node, s string) {
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SetText(n, s)
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func setTitle(n *tree.Node, s string) {
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setText(n, s)
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}
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func SetLabel(n *tree.Node, s string) {
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SetText(n, s)
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func setLabel(n *tree.Node, s string) {
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setText(n, s)
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}
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func SetText(n *tree.Node, s string) {
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func setText(n *tree.Node, s string) {
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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@ -90,7 +91,7 @@ func SetText(n *tree.Node, s string) {
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log.Info("SetText()", n.WidgetType, n.String())
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}
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func AddText(n *tree.Node, s string) {
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func addText(n *tree.Node, s string) {
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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@ -103,3 +104,23 @@ func AddText(n *tree.Node, s string) {
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// w := n.TK.(*guiWidget)
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// w.AddText(s)
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}
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func enableWidget(n *tree.Node) {
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log.Info("do enable() here")
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}
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func disableWidget(n *tree.Node) {
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log.Info("do enable() here")
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}
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func setChecked(n *tree.Node, b bool) {
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log.Info("do enable() here")
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}
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func showTable(n *guipb.Table) {
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log.Info("do enable() here")
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}
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func toolkitClose() {
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log.Info("do enable() here")
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}
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25
main.go
25
main.go
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@ -9,22 +9,25 @@ package main
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import (
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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)
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func init() {
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var PLUGIN string = "fyne"
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func initPlugin() {
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log.Log(INFO, "Init()")
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me.myTree = tree.New()
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me.myTree.PluginName = "nocui"
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// me.myTree.ActionFromChannel = doAction
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me.myTree = initTree()
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/*
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me.myTree.PluginName = "nocui"
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// me.myTree.ActionFromChannel = doAction
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me.myTree.NodeAction = newaction
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me.myTree.Add = Add
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me.myTree.SetTitle = SetTitle
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me.myTree.SetLabel = SetLabel
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me.myTree.SetText = SetText
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me.myTree.AddText = AddText
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me.myTree.NodeAction = newaction
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me.myTree.Add = Add
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me.myTree.SetTitle = SetTitle
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me.myTree.SetLabel = SetLabel
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me.myTree.SetText = SetText
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me.myTree.AddText = AddText
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*/
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me.exit = false
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@ -1,6 +1,8 @@
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package main
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import (
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"sync"
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"go.wit.com/toolkits/tree"
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)
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@ -13,8 +15,8 @@ type guiWidget struct {
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val map[string]int
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}
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// It's probably a terrible idea to call this 'me'
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var me config
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var initOnce sync.Once // run initPlugin() only once
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var me config // It's probably a terrible idea to call this 'me'
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type config struct {
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treeRoot *tree.Node // the base of the binary tree. it should have id == 0
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24
tree.go
24
tree.go
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@ -1,24 +0,0 @@
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package main
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/*
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This is reference code for toolkit developers
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*/
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import (
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"go.wit.com/widget"
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)
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// Other goroutines must use this to access the GUI
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//
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// You can not acess / process the GUI thread directly from
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// other goroutines. This is due to the nature of how
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// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
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//
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// this sets the channel to send user events back from the plugin
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func Callback(guiCallback chan widget.Action) {
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me.myTree.Callback(guiCallback)
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}
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func PluginChannel() chan widget.Action {
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return me.myTree.PluginChannel()
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}
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@ -0,0 +1,72 @@
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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
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// Use of this source code is governed by the GPL 3.0
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/*
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DO NOT EDIT THIS FILE
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this file is the same for every GUI toolkit plugin
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when you are making a new GUI toolkit plugin for
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a specific toolkit, you just need to define these
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functions.
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for example, in the "gocui" toolkit, the functions
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below are what triggers the "gocui" GO package
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to draw labels, buttons, windows, etc
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If you are starting out trying to make a new GUI toolkit,
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all you have to do is copy this file over. Then
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work on making these functions. addWidget(), setText(), etc.
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That's it!
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*/
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package main
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/*
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This is reference code for toolkit developers
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This is how information is passed in GO back to the application
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via the GO 'plugin' concept
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TODO: switch this to protocol buffers
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*/
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import (
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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// Other goroutines must use this to access the GUI
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//
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// You can not acess / process the GUI thread directly from
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// other goroutines. This is due to the nature of how
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// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
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//
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// this sets the channel to send user events back from the plugin
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func Callback(guiCallback chan widget.Action) {
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me.myTree.Callback(guiCallback)
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}
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func PluginChannel() chan widget.Action {
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initOnce.Do(initPlugin)
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return me.myTree.PluginChannel()
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}
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func initTree() *tree.TreeInfo {
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t := tree.New()
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t.PluginName = PLUGIN
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t.Add = newAdd
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t.SetTitle = setTitle
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t.SetLabel = setLabel
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t.SetText = setText
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t.AddText = addText
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t.Enable = enableWidget
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t.Disable = disableWidget
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t.SetChecked = setChecked
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t.ToolkitClose = toolkitClose
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t.ShowTable = showTable
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return t
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}
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