forgepb/config.go

172 lines
4.9 KiB
Go

package forgepb
// functions to import and export the protobuf
// data to and from config files
import (
"errors"
"os"
"path/filepath"
"time"
"go.wit.com/log"
)
func (f *Forge) ConfigSave() error {
var err error
// backup the current config files
if e := backupConfig(); e != nil {
log.Info("forge.BackupConfig() error", e)
err = e
// continue here? notsure. could be bad either way
// out of disk space?
}
if f.Config != nil {
if e := f.Config.ConfigSave(); e != nil {
log.Info("forge.Config.ConfigSave() error", e)
err = e
}
}
if f.Repos != nil {
if e := f.Repos.ConfigSave(); e != nil {
log.Info("forge.Repos.ConfigSave() error", e)
err = e
}
}
return err
}
// write to ~/.config/forge/ unless ENV{FORGE_CONFIG} is set
func (f *ForgeConfigs) ConfigSave() error {
data, err := f.Marshal()
if err != nil {
log.Info("proto.Marshal() failed len", len(data), err)
return err
}
log.Info("forgepb.ConfigSave() proto.Marshal() worked len", len(data))
configWrite("forge.pb", data)
s := f.FormatTEXT()
configWrite("forge.text", []byte(s))
s = f.FormatJSON()
configWrite("forge.json", []byte(s))
return nil
}
// load the ~/.config/forge/ files
func (c *ForgeConfigs) ConfigLoad() error {
if os.Getenv("FORGE_CONFIG") == "" {
homeDir, _ := os.UserHomeDir()
fullpath := filepath.Join(homeDir, ".config/forge")
os.Setenv("FORGE_CONFIG", fullpath)
}
// var data []byte
// var err error
if c == nil {
// can't safely do c = new(ForgeConfig) if c is in a struct from the caller. notsure why
return errors.New("It's not safe to run ConfigLoad() on a nil")
}
if data, err := loadFile("forge.pb"); err == nil {
if data != nil {
if len(data) != 0 {
if err = c.Unmarshal(data); err == nil {
log.Info("forge.ConfigLoad()", len(c.ForgeConfigs), "entries in ~/.config/forge")
return nil
}
}
}
}
log.Warn("broken forge.pb config file")
// forge.db doesn't exist. try forge.text
// this lets the user hand edit the config
if data, err := loadFile("forge.text"); err == nil {
if data != nil {
// this means the forge.text file exists and was read
if len(data) != 0 {
if err = c.UnmarshalTEXT(data); err != nil {
log.Info("forge.ConfigLoad()", len(c.ForgeConfigs), "entries in ~/.config/forge")
// forge.pb file was broken. save on load right away
log.Info("attempting forge.ConfigSave()")
c.ConfigSave()
return nil
}
// todo: error out if the file is empty?
}
}
}
// forge.text doesn't exist. try forge.json
// this lets the user hand edit the config
if data, err := loadFile("forge.json"); err != nil {
if data != nil {
// this means the forge.json file exists and was read
if len(data) != 0 {
if err = c.UnmarshalJSON(data); err == nil {
log.Info("forge.ConfigLoad()", len(c.ForgeConfigs), "entries in ~/.config/forge")
// forge.pb file was broken. save on load right away
log.Info("attempting forge.ConfigSave()")
c.ConfigSave()
return nil
}
}
}
}
cpath := filepath.Join(os.Getenv("FORGE_CONFIG"), ".")
if _, err := os.Stat(cpath); err == nil {
log.Info("Something has gone wrong. Your", os.Getenv("FORGE_CONFIG"), "directory exists")
log.Info("However, the config files could not be loaded")
time.Sleep(2 * time.Second)
os.Exit(-1)
// return errors.New("config files can not be loaded from" + os.Getenv("FORGE_CONFIG"))
}
// first time user. make a template config file
c.sampleConfig()
return nil
}
func loadFile(filename string) ([]byte, error) {
fullname := filepath.Join(os.Getenv("FORGE_CONFIG"), filename)
data, err := os.ReadFile(fullname)
if errors.Is(err, os.ErrNotExist) {
// if file does not exist, just return nil. this
// will cause ConfigLoad() to try the next config file like "forge.text"
// because the user might want to edit the .config by hand
return nil, nil
}
if err != nil {
// log.Info("open config file :", err)
return nil, err
}
return data, nil
}
func configWrite(filename string, data []byte) error {
fullname := filepath.Join(os.Getenv("FORGE_CONFIG"), filename)
cfgfile, err := os.OpenFile(fullname, os.O_RDWR|os.O_CREATE, 0666)
defer cfgfile.Close()
if err != nil {
log.Warn("open config file :", err)
return err
}
if filename == "forge.text" {
// add header
cfgfile.Write([]byte("# this file is automatically re-generated from forge.pb, however,\n"))
cfgfile.Write([]byte("# if you want to edit it by hand, you can:\n"))
cfgfile.Write([]byte("# stop forge; remove forge.pb; edit forge.text; start forge\n"))
cfgfile.Write([]byte("# this will cause the default behavior to fallback to parsing this file for the config\n"))
cfgfile.Write([]byte("\n"))
cfgfile.Write([]byte("# this file is intended to be used to customize settings on what\n"))
cfgfile.Write([]byte("# git repos you have write access to. That is, where you can run 'git push'\n"))
}
cfgfile.Write(data)
return nil
}