forgepb/forgeConfig.sort.go

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package forgepb
// TODO: autogen this? (probably not feasible. need go-arglike tricks in proto)
import (
"fmt"
"os"
"sort"
sync "sync"
"time"
)
// bad global lock until I figure out some other plan
var forgeConfigsLock sync.RWMutex
type ForgeConfigIterator struct {
sync.RWMutex
packs []*ForgeConfig
index int
}
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// newForgeConfigIterator initializes a new iterator.
func newForgeConfigIterator(packs []*ForgeConfig) *ForgeConfigIterator {
return &ForgeConfigIterator{packs: packs}
}
// Scan moves to the next element and returns false if there are no more packs.
func (it *ForgeConfigIterator) Scan() bool {
if it.index >= len(it.packs) {
return false
}
it.index++
return true
}
// ForgeConfig returns the current forgeConfig.
func (it *ForgeConfigIterator) Next() *ForgeConfig {
if it.packs[it.index-1] == nil {
for i, d := range it.packs {
fmt.Println("i =", i, d)
}
fmt.Println("len =", len(it.packs))
fmt.Println("forgeConfig == nil", it.index, it.index-1)
os.Exit(-1)
}
return it.packs[it.index-1]
}
// Use Scan() in a loop, similar to a while loop
//
// for iterator.Scan() {
// d := iterator.ForgeConfig()
// fmt.Println("ForgeConfig UUID:", d.Uuid)
// }
func (r *ForgeConfigs) All() *ForgeConfigIterator {
forgeConfigPointers := r.selectAllForgeConfigs()
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iterator := newForgeConfigIterator(forgeConfigPointers)
return iterator
}
func (r *ForgeConfigs) SortByPath() *ForgeConfigIterator {
packs := r.selectAllForgeConfigs()
sort.Sort(ByForgeConfigPath(packs))
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iterator := newForgeConfigIterator(packs)
return iterator
}
// enforces no duplicate forgeConfig paths
func (r *ForgeConfigs) Append(newP *ForgeConfig) bool {
forgeConfigsLock.Lock()
defer forgeConfigsLock.Unlock()
for _, p := range r.ForgeConfigs {
if p.GoPath == newP.GoPath {
return false
}
}
r.ForgeConfigs = append(r.ForgeConfigs, newP)
return true
}
// returns time.Duration since last Update()
func (r *ForgeConfig) Age(newP *ForgeConfig) time.Duration {
t := time.Since(r.Verstamp.AsTime())
return t
}
// find a forgeConfig by path
func (r *ForgeConfigs) FindByPath(gopath string) *ForgeConfig {
forgeConfigsLock.RLock()
defer forgeConfigsLock.RUnlock()
for _, p := range r.ForgeConfigs {
if p.GoPath == gopath {
return p
}
}
return nil
}
func (r *ForgeConfigs) Len() int {
forgeConfigsLock.RLock()
defer forgeConfigsLock.RUnlock()
return len(r.ForgeConfigs)
}
type ByForgeConfigPath []*ForgeConfig
func (a ByForgeConfigPath) Len() int { return len(a) }
func (a ByForgeConfigPath) Less(i, j int) bool { return a[i].GoPath < a[j].GoPath }
func (a ByForgeConfigPath) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (all *ForgeConfigs) DeleteByPath(gopath string) *ForgeConfig {
forgeConfigsLock.Lock()
defer forgeConfigsLock.Unlock()
var newr ForgeConfig
for i, _ := range all.ForgeConfigs {
if all.ForgeConfigs[i].GoPath == gopath {
newr = *all.ForgeConfigs[i]
all.ForgeConfigs[i] = all.ForgeConfigs[len(all.ForgeConfigs)-1]
all.ForgeConfigs = all.ForgeConfigs[:len(all.ForgeConfigs)-1]
return &newr
}
}
return nil
}
// safely returns a slice of pointers to the ForgeConfig protobufs
func (r *ForgeConfigs) selectAllForgeConfigs() []*ForgeConfig {
forgeConfigsLock.RLock()
defer forgeConfigsLock.RUnlock()
// Create a new slice to hold pointers to each ForgeConfig
var allPacks []*ForgeConfig
allPacks = make([]*ForgeConfig, len(r.ForgeConfigs))
for i, p := range r.ForgeConfigs {
allPacks[i] = p // Copy pointers for safe iteration
}
return allPacks
}