forge/windowPatches.go

156 lines
3.3 KiB
Go

package main
import (
"strings"
"sync"
"go.wit.com/lib/gadgets"
"go.wit.com/lib/protobuf/forgepb"
"go.wit.com/log"
"go.wit.com/gui"
)
type patchesWindow struct {
once sync.Once // only init() the window once
win *gadgets.BasicWindow // the patches window
stack *gui.Node // the top box set as vertical
shelf *gui.Node // the first box in the stack, set as horizontal
grid *gui.Node // the list of available patches
summary *patchSummary // summary of current patches
setgrid *gui.Node // the list of each patchset
setlist map[string]*forgepb.Patchset // a map of the patch names to the protobuf
}
func (r *patchesWindow) Hidden() bool {
return r.win.Hidden()
}
func (r *patchesWindow) Toggle() {
if r.Hidden() {
r.Show()
} else {
r.Hide()
}
}
func (r *patchesWindow) Show() {
r.win.Show()
}
func (r *patchesWindow) Hide() {
r.win.Hide()
}
func (r *patchesWindow) Disable() {
r.stack.Disable()
}
func (r *patchesWindow) Enable() {
r.stack.Enable()
}
// you can only have one of these
func (r *patchesWindow) initWindow() {
// sync.Once()
r.win = gadgets.RawBasicWindow("Forge Patchesets")
r.win.Make()
r.stack = r.win.Box().NewBox("bw vbox", false)
// me.reposwin.Draw()
r.win.Custom = func() {
log.Warn("Patchset Window close. setting hidden=true")
// sets the hidden flag to false so Toggle() works
r.win.Hide()
}
r.grid = r.stack.NewGrid("", 0, 0)
r.shelf = r.initGroup()
r.summary = r.submitPatchesBox(r.stack)
r.initSetList()
}
func (r *patchesWindow) initGroup() *gui.Node {
group1 := r.stack.NewGroup("stuff")
vbox := group1.Box()
vbox.Vertical()
hbox := vbox.Box().Horizontal()
dirty := hbox.NewCheckbox("dirty")
dirty.Custom = func() {
log.Info("filter dirty =", dirty.Checked())
}
hbox.NewButton("update patch summary", func() {
r.summary.Update()
})
hbox.NewButton("test add", func() {
me.patchWin.initGroup()
})
hbox.NewButton("Get Patchsets", func() {
psets, err := me.forge.GetPatchesets()
if err != nil {
log.Info(err)
return
}
all := psets.All()
for all.Scan() {
pset := all.Next()
log.Info(pset)
}
})
return vbox
}
func (r *patchesWindow) initSetList() *gui.Node {
r.setgrid = r.stack.NewGrid("", 0, 0)
r.setlist = make(map[string]*forgepb.Patchset)
return nil
}
func (r *patchesWindow) addPatchset(line string) {
parts := strings.Split(line, "Author:")
author := parts[1]
parts = strings.Fields(parts[0])
name := parts[0]
subject := strings.Join(parts[1:], " ")
r.setgrid.NewLabel(name)
r.setgrid.NewLabel(subject)
r.setgrid.NewLabel(author)
r.setgrid.NewButton("Download", func() {
pset, err := getPatch(name)
if err != nil {
log.Info(name, "failed to download", err)
return
}
r.setlist[name] = pset
})
r.setgrid.NewButton("Dump", func() {
pset := r.setlist[name]
if pset == nil {
log.Info(name, "was nil")
return
}
if !dumpPatchset(pset) {
log.Info("Dump: some patches are bad", name)
return
}
})
r.setgrid.NewButton("Save", func() {
pset := r.setlist[name]
if pset == nil {
log.Info(name, "was nil")
return
}
if !savePatchset(pset) {
log.Info("Save: some patches are bad", name)
return
}
})
r.setgrid.NextRow()
}