rewrite core ENV configuration
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30dcc8af9f
commit
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@ -1,4 +1,5 @@
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*.swp
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*.swp
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*.pb
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go.mod
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go.mod
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go.sum
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go.sum
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/resources/*.so
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/resources/*.so
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3
Makefile
3
Makefile
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@ -7,8 +7,7 @@ BUILDTIME = $(shell date +%Y.%m.%d_%H%M)
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# make andlabs # try the andlabs gui plugin (uses GTK)
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# make andlabs # try the andlabs gui plugin (uses GTK)
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default: verbose install
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default: verbose install
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# forge clean
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forge patch get
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forge
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vet:
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vet:
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@GO111MODULE=off go vet
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@GO111MODULE=off go vet
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@ -1,2 +0,0 @@
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$be926ad9-f07f-484c-adf2-d96eeabf3079'v0.0.45 go.wit.com/lib/protobuf/forgepb
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@ -38,7 +38,9 @@ func doPatch() error {
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}
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}
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if argv.Patch.List != nil {
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if argv.Patch.List != nil {
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return doPatchList()
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me.forge.Patchsets.PrintTable()
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// return doPatchList()
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return nil
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}
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}
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// if no option is given to patch, list out the
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// if no option is given to patch, list out the
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@ -36,39 +36,6 @@ func (w *stdPatchsetTableWin) Toggle() {
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w.win.Toggle()
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w.win.Toggle()
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}
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}
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/*
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func loadUpstreamPatchsets() {
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psets, err := me.forge.GetPatchesets()
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if err != nil {
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log.Info("Get Patchsets failed", err)
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return
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}
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var foundnew bool
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all := psets.All()
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for all.Scan() {
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pset := all.Next()
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found := me.psets.FindByUuid(pset.Uuid)
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if found == nil {
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log.Info("new patchset", pset.Name, pset.Uuid)
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pset.State = "new"
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foundnew = true
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} else {
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log.Info("patchset already on disk", found.Name, found.State)
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pset.State = found.State
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if pset.State == "" {
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pset.State = "new"
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}
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}
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}
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if foundnew {
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log.Info("should save these here")
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me.psets = psets
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savePatchsets()
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}
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}
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*/
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func makePatchsetsWin() *stdPatchsetTableWin {
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func makePatchsetsWin() *stdPatchsetTableWin {
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dwin := new(stdPatchsetTableWin)
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dwin := new(stdPatchsetTableWin)
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dwin.win = gadgets.NewGenericWindow("forge current patchsets", "patchset options")
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dwin.win = gadgets.NewGenericWindow("forge current patchsets", "patchset options")
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@ -86,13 +53,6 @@ func makePatchsetsWin() *stdPatchsetTableWin {
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dwin.doPatchsetsTable(me.psets)
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dwin.doPatchsetsTable(me.psets)
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})
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})
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/*
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grid.NewButton("upstream", func() {
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loadUpstreamPatchsets()
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dwin.doPatchsetsTable(me.psets)
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})
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*/
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grid.NewButton("save", func() {
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grid.NewButton("save", func() {
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if me.psets == nil {
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if me.psets == nil {
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log.Info("No Patchsets loaded")
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log.Info("No Patchsets loaded")
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