239 lines
6.4 KiB
Go
239 lines
6.4 KiB
Go
package fhelp
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import (
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"os"
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"path/filepath"
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"go.wit.com/log"
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)
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// BEFORE YOU READ ANYTHING UNDERSTAND THIS IS THE DEFAULT:
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//
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// ~/.config/ # put things you might care about here
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// ~/.cache/ # this is never imporant and can be deleted at any time
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//
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//
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// Additionally:
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//
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// NEVER WRITE OUT ANYTHING TO ~/ EVER. The ONLY DIRECTORIES YOU ARE EVER ALLOWED TO USE ARE ~/.config and ~/.cache/ (maybe ~/.local but really, why?)
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//
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// There are no exceptions to this unless you are a jerk or don't know better (in which you will be easily forgiven -- don't worry. there isn't a manual)
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//
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//
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// ADVICE FOR ALL FUTURE PROGRAMMERS:
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//
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//
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// Config files are a perfect way to stop things from proceeding. You do NOT want options in your programs. Configuration options, if you do
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// things correctly, should never actually be needed. Nonetheless, there are initial states. ISOLATE ALL OPTIONS TO THE ITIAL STATES.
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// then, never let anthing change anything. If your code is correct, then all is good.
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//
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//
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// This defines the "default" behavior for forge when doing GO lang development
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//
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// Since this code is common, it's in a seperate package so it can be used elsewhere
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//
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// The default behavior is:
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//
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// * If your current directory or parent directory has a go.work file, make that your default spot
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// * Otherwise, set the default to ~/go/src
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//
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// This routine ensures the following ENV vars are set:
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//
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// FORGE_CONFIG == where forge's configs are stored (normally ~/.config/forge)
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// FORGE_REPOSPB == where the repos.pb protobuf cache file is stored (normally ~/.cache/forge/repos.pb)
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// FORGE_GOSRC == based on the path, what the user probably want for developing in GO (Defaults to ~/go/src)
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// FORGE_GOWORK == true or false depending on the GOSRC result
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//
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// returns:
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// string # ~/go/src or the path to the go.work file
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// bool # true if the user is using a go.work file
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// err # if everything goes wrong, the error
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//
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func ConfigureENV() error {
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err := doConfigureENV()
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if os.Getenv("FORGE_VERBOSE") == "true" {
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DumpENV("fhelp:")
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}
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return err
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}
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func DumpENV(what string) {
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log.Printf("%s FORGE_CONFIG = %s\n", what, os.Getenv("FORGE_CONFIG"))
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log.Printf("%s FORGE_REPOSDIR = %s\n", what, os.Getenv("FORGE_REPOSDIR"))
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log.Printf("%s FORGE_REPOSPB = %s\n", what, os.Getenv("FORGE_REPOSPB"))
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log.Printf("%s FORGE_PATCHDIR = %s\n", what, os.Getenv("FORGE_PATCHDIR"))
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log.Printf("%s FORGE_URL = %s\n", what, os.Getenv("FORGE_URL"))
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log.Printf("%s FORGE_GOWORK = %s\n", what, os.Getenv("FORGE_GOWORK"))
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log.Printf("%s FORGE_VERBOSE = %s\n", what, os.Getenv("FORGE_VERBOSE"))
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log.Printf("%s HOSTNAME = %s\n", what, os.Getenv("HOSTNAME"))
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}
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// set the ENV vars
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// always set them to _something_ even when everything seems to be failing
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func doConfigureENV() error {
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var anyerr error
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if os.Getenv("FORGE_CONFIG") != "" {
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return nil
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}
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// setup the forge config dir
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if os.Getenv("FORGE_CONFIG") == "" {
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homeDir, err := getConfigDir()
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if err == nil {
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fullpath := filepath.Join(homeDir, ".config/forge")
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os.MkdirAll(fullpath, os.ModePerm)
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os.Setenv("FORGE_CONFIG", fullpath)
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} else {
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log.Info("user home dir error", err)
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os.Setenv("FORGE_CONFIG", "/tmp")
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anyerr = err
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}
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}
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if os.Getenv("FORGE_REPOSDIR") == "" {
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reposDir, err := getReposDir()
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if err != nil {
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return err
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}
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os.Setenv("FORGE_REPOSDIR", reposDir)
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}
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if os.Getenv("FORGE_REPOSPB") == "" {
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pbdir, err := getCacheDir()
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if err != nil {
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return err
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}
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os.Setenv("FORGE_REPOSPB", filepath.Join(pbdir, "repos.pb"))
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}
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if os.Getenv("FORGE_PATCHDIR") == "" {
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pbdir, err := getCacheDir()
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if err != nil {
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return err
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}
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os.Setenv("FORGE_PATCHDIR", pbdir)
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}
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// setting FORGE_URL
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if os.Getenv("FORGE_URL") == "" {
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os.Setenv("FORGE_URL", "https://forge.wit.com/")
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}
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// hostname is needed. allow ENV to pass it in
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if os.Getenv("HOSTNAME") == "" {
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if hname, err := os.Hostname(); err == nil {
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os.Setenv("HOSTNAME", hname)
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} else {
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os.Setenv("HOSTNAME", "unconfigured.hostname.forge")
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}
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}
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return anyerr
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}
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func getConfigDir() (string, error) {
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homeDir, err := os.UserHomeDir()
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if err != nil {
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return "/tmp", err
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}
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fullpath := filepath.Join(homeDir, ".config/forge")
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err = os.MkdirAll(fullpath, os.ModePerm)
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if err != nil {
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return "/tmp", err
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}
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return fullpath, nil
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}
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func getCacheDir() (string, error) {
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homeDir, err := os.UserHomeDir()
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if err != nil {
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return "/tmp", err
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}
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fullpath := filepath.Join(homeDir, ".cache/forge")
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err = os.MkdirAll(fullpath, os.ModePerm)
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if err != nil {
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return "/tmp", err
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}
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return fullpath, nil
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}
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func getReposDir() (string, error) {
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homeDir, err := os.UserHomeDir()
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if err != nil {
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return "/tmp", err
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}
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fullpath := filepath.Join(homeDir, "go/src")
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err = os.MkdirAll(fullpath, os.ModePerm)
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if err != nil {
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return "/tmp", err
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}
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return fullpath, nil
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}
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func getCachegDir() (string, error) {
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homeDir, err := os.UserHomeDir()
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if err != nil {
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return "/tmp", err
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}
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fullpath := filepath.Join(homeDir, ".cache/forge")
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err = os.MkdirAll(fullpath, os.ModePerm)
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if err != nil {
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return "/tmp", err
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}
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return fullpath, nil
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}
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// this is the 'old way" and works fine for me. I use it because I like the ~/go/src directory
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// because I know exactly what is in it: GO stuff & nothing else
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func useGoSrc() (string, error) {
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homeDir, err := os.UserHomeDir()
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if err != nil {
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return "", err
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}
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pwd := filepath.Join(homeDir, "go/src")
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err = os.MkdirAll(pwd, os.ModePerm)
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return pwd, err
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}
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func goWorkExists(dir string) bool {
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var err error
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workFilePath := filepath.Join(dir, "go.work")
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if _, err = os.Stat(workFilePath); err == nil {
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// log.Info("f.goWorkExists() found", workFilePath)
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return true
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} else if !os.IsNotExist(err) {
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// log.Info("f.goWorkExists() missing", workFilePath)
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return false
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}
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// probably false, but some other error
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// log.Info("f.goWorkExists() os.Stat() error", err, workFilePath)
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return false
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}
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// findGoWork searches for a "go.work" file starting from the current directory
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// and moving up the directory tree. It returns the path to the directory containing
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// the file and a boolean indicating whether the file was found.
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func findGoWork() (string, bool) {
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dir, err := os.Getwd()
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if err != nil {
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return "", false
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}
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for {
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workFilePath := filepath.Join(dir, "go.work")
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if _, err := os.Stat(workFilePath); err == nil {
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return dir, true
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}
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parent := filepath.Dir(dir)
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if parent == dir {
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break // Reached root
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}
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dir = parent
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}
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return "", false
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}
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