remove places it would exit()
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
146249a13d
commit
080acc8f3c
1
args.go
1
args.go
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@ -40,6 +40,5 @@ func Parse (p *arg.Parser) {
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log.Println("dnssec.Parse", i, v)
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}
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p.Jcarr()
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exit()
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}
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*/
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@ -137,14 +137,13 @@ func Dnstrace(hostname string, qtypestr string) []dns.RR {
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r, rtt, err := c.RecursiveQuery(m, t)
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if err != nil {
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log(args.VerboseDnssec, col("*** error: %v\n", cRed), err)
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exit(1)
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return nil
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}
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log(args.VerboseDnssec)
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log(args.VerboseDnssec, col(";; Cold best path time: %s\n\n", cGray), rtt)
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for i, rr := range r.Answer {
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log(args.VerboseDnssec, "r.Answer =", i, rr, args.VerboseDnssec)
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// exit(0)
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}
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return r.Answer
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// for _, rr := range r.Answer {
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129
log.go
129
log.go
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@ -1,119 +1,30 @@
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//
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// version v1.1
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//
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// I like things to be easy.
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//
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// this means all the log settings are in one place. it should allow
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// things to be over-ridden externally to the library
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// but still allow command line --args to pass debugging settings
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//
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// I also have a generic sleep() and exit() in here because it's simple
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//
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// Usage:
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//
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// log("something", foo, bar)
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// var DEBUG bool = true
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// log(DEBUG, "something else", someOtherVariable) # if DEBUG == false, return doing nothing
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// log(SPEW, "something else", someOtherVariable) # this get's sent to spew.Dump(). Very useful for debugging!
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//
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package dnssecsocket
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import (
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"os"
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golog "log"
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"time"
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"reflect"
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"github.com/davecgh/go-spew/spew"
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// "net"
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witlog "git.wit.org/wit/gui/log"
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)
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var LOGOFF bool = false // turn this off, all logging stops
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var WARN bool
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var INFO bool
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// various debugging flags
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var logNow bool = true // useful for active development
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var logError bool = true
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var logWarn bool = false
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var logInfo bool = false
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var logVerbose bool = false
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type spewt struct {
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a bool
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}
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var SPEW witlog.Spewt
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var SPEW spewt
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/*
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sleep() # you know what this does? sleeps for 1 second. yep. dump. easy.
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sleep(.1) # you know what this does? yes, it sleeps for 1/10th of a second
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*/
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func sleep(a ...any) {
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if (a == nil) {
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time.Sleep(time.Second)
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return
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}
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log(args.Verbose, "sleep", a[0])
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switch a[0].(type) {
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case int:
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time.Sleep(time.Duration(a[0].(int)) * time.Second)
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case float64:
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time.Sleep(time.Duration(a[0].(float64) * 1000) * time.Millisecond)
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default:
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log("sleep a[0], type = ", a[0], reflect.TypeOf(a[0]))
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}
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}
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/*
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exit() # yep. exits. I guess everything must be fine
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exit(3) # I guess 3 it is then
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exit("dont like apples") # ok. I'll make a note of that
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*/
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func exit(a ...any) {
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log("exit", a)
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//if (a) {
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// os.Exit(a)
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//}
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os.Exit(0)
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}
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/*
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I've spent, am spending, too much time thinking about 'logging'. 'log', 'logrus', 'zap', whatever.
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I'm not twitter. i don't give a fuck about how many nanoseconds it takes to log. Anyway, this
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implementation is probably faster than all of those because you just set one bool to FALSE
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and it all stops.
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Sometimes I need to capture to stdout, sometimes stdout can't
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work because it doesn't exist for the user. This whole thing is a PITA. Then it's spread
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over 8 million references in every .go file. I'm tapping out and putting
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it in one place. here it is. Also, this makes having debug levels really fucking easy.
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You can define whatever level of logging you want from anywhere (command line) etc.
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log() # doesn't do anything
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log(stuff) # sends it to whatever log you define in a single place. here is the place
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*/
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// var log interface{}
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func log(a ...any) {
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if (LOGOFF) {
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return
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}
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if (a == nil) {
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return
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}
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var blah bool
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if (reflect.TypeOf(a[0]) == reflect.TypeOf(blah)) {
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// golog.Println("\t a[0] = bool")
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if (a[0] == false) {
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return
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}
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a = a[1:]
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}
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if (reflect.TypeOf(a[0]) == reflect.TypeOf(SPEW)) {
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a = a[1:]
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spew.Dump(a)
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return
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}
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golog.Println(a...)
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// golog.Println("\t a[0] =", a[0])
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// for argNum, arg := range a {
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// golog.Println("\t", argNum, arg)
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// }
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witlog.Where = "wit/gui"
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witlog.Log(a...)
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}
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func sleep(a ...any) {
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witlog.Sleep(a...)
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}
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func exit(a ...any) {
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log(logError, "got to log() exit")
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witlog.Exit(a...)
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}
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