243 lines
7.6 KiB
C++
243 lines
7.6 KiB
C++
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// -*- C++ -*-
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namespace KNIK {
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/*! \class Vertex
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* \brief A routing graph vertex.\n
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* - \ref VertexAttributes "Attributes"
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* - \ref VertexConstructors "Constructors"
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* - \ref VertexAccessors "Accessors"
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* - \ref VertexModifiers "Modifiers"
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* - \ref VertexPredicates "Predicates"
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*
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* The Edge was written to be a light object which simplifies the way the routing graph is covered.
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* Edges are thus separated into two sub-classes : VEdge and HEdge respectively representing vertical edge and
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* horizontal edge.
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*
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* \section secVertexImplementation Edge Implementation
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* The Global Router CEngine uses a technique based on routing graph and thus relies on another
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* CEngine : Nimbus.
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*/
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/*! \anchor VertexAttributes Attributes
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* \name
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*/
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// \{
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/*! \var Graph* Vertex::_routingGraph
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* The routingGraph to which current vertex belongs
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*
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* \Initial by constructor
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*/
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/*! \var GCell* Vertex::_gcell
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* The gcell associated with current vertex
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*
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* \Initial by constructor
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*/
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/*! \var Edge* Vertex::_firstEdges[4]
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* This array regroups the first edge of each type, it is ordered as follow :
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* - _firstEdges[0] = first horizontal edge out
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* - _firstEdges[1] = first vertical edge out
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* - _firstEdges[2] = first horizontal edge in
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* - _firstEdges[3] = first vertical edge in
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*
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* \Initial empty
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*
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* \note Not all the firstEdges need to be defined. For example some vertex may only have 2 edges
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*/
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/*! \var Edge* Vertex::_predecessor
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* When global routing one needs to know what was the predecessor vertex, instead of the vertex, the vertex hold the edge between
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* the 2 vertexes
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*
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* \Initial \NULL
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*/
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/*! \var Point* Vertex::_position
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* The position of the vertex
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*
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* \Initial _gcell->GetCenter()
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*/
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/*! \var Tuple* Vertex::_tuple
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* In Dijkstra's algortihm implementation a priority stack is used to ordered vertexes, the stack contains Tuple and each vertex
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* may have an associated Tuple
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*
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* \Initial \NULL
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*/
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/*! \var float Vertex::_distance
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* In Dijkstra's algorithm implementation each vertex has a distance from source vertex
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*
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* \Initial (float)(HUGE_VAL)
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*/
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/*! \var int Vertex::_connexID
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* The identification flag for connex component
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*
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* \Initial \p -1
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* \see \ref grpConnexID
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*/
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/*! \var unsigned Vertex::_netStamp
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* The net stamp associated with the current net
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*
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* \Initial \p 0
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* \see \ref grpNetStamp
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*/
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/*! \var Unit Vertex::_halfWidth
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* The half width of the correspoding gcell, it is useful for all graphic parts
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*
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* \Initial _gcell->GetHalfWidth()
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*/
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/*! \var Unit Vertex::_halfHeight
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* The half height of the corresponding gcell, it is useful for all graphic parts
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*
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* \Initial _gcell->GetHalfHeight()
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*/
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// \}
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/*! \anchor VertexConstructors Constructors
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* \name
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*/
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// \{
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/*! \function static Vertex* Vertex::Create ( GCell* gcell, DisplaySlot* displaySlot, Graph* routingGraph );
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* \param gcell the corresponding gcell in the partitionning
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* \param displaySlot the GTK displaySlot for vertexes' graphical display
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* \param routingGraph the routingGraph to which current vertex belongs
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* \return the newly created vertex
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* \exception error if the vertex cannot be allocated
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*/
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// \}
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/*! \anchor VertexAccessors Accessors
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* \name
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*/
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// \{
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/*! \function GCell* Vertex::GetGCell();
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* \Return The corresponding GCell
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*/
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/*! \function Edge* Vertex::GetHEdgeOut() const;
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* \Return The first horizontal edge out : Vertex::_firstEdges[0]
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*/
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/*! \function Edge* Vertex::GetVEdgeOut() const;
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* \Return The first vertical edge out : Vertex::_firstEdges[1]
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*/
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/*! \function Edge* Vertex::GetHEdgeIn() const;
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* \Return The first horizontal edge in : Vertex::_firstEdges[2]
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*/
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/*! \function Edge* Vertex::GetVEdgeIn() const;
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* \Return The first vertical edge in : Vertex::_firstEdges[3]
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*/
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/*! \function Edges* Vertex::GetAdjacentEdges() const;
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* \Return The collection of all edges attached to thecurrent vertex
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*/
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/*! \function Edge* Vertex::GetPredecessor() const;
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* \Return The predecessor edge : Vertex::_predecessor
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*/
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/*! \function int* Vertex::GetConnexID() const;
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* \Return The ConnexID of the vertex : Vertex::_connexID
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*/
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/*! \function float* Vertex::GetDistance() const;
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* \Return The distance from the source vertex : Vertex::_distance
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*/
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/*! \function unsigned Vertex::GetNetStamp() const;
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* \return The netStamp of the vertex : Vertex::_netStamp
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* \see \ref grpNetStamp
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*/
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/*! \function Point* Vertex::GetPosition() const;
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* \Return The position of the vertex : Vertex::_position
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*/
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/*! \function Tuple* Vertex::GetTuple() const;
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* \Return The tuple associated with the vertex : Vertex::_tuple
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*/
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/*! \function Graph* Vertex::GetRoutingGraph() const;
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* \Return The routing graph
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*/
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// \}
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/*! \anchor VertexModifiers Modifiers
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* \name
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*/
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// \{
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/*! \function void Vertex::SetHEdgeOut ( Edge* edge );
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* \param edge is the first horizontal edge out
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*/
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/*! \function void Vertex::SetVEdgeOut ( Edge* edge );
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* \param edge is the first vertical edge out
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*/
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/*! \function void Vertex::SetHEdgeIn ( Edge* edge );
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* \param edge is the first horizontal edge in
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*/
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/*! \function void Vertex::SetVEdgeIn ( Edge* edge );
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* \param edge is the first vertical edge in
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*/
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/*! \function void Vertex::SetPredecessor ( Edge* edge );
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* \param edge is the predecessor of the vertex
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*/
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/*! \function void Vertex::SetConnexID ( int connexID );
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* \param connexID is the connexID of the vertex
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* \see \ref grpConnexID
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*/
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/*! \function void Vertex::SetDistance ( float distance );
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* \param distance is the distance from the source vertex (in Dijkstra's algorithm implementation)
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*/
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/*! \function void Vertex::SetNetStamp ( unsigned netStamp );
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* \param netStamp is the netStamp of the edge for the current net
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* \see \ref grpNetStamp
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*/
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/*! \function void Vertex::SetTuple ( Tuple* tuple );
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* \param tuple the tuple associated with the vertex
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*/
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/*! \function void Vertex::AttachToLocalRing ( Component* component );
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* \param component the component which has a master hook to add to the local ring
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* \exception assert if component does not exist
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*/
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// \}
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/*! \anchor VertexPredicates Predicates
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* \name
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*/
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// \{
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/*! \function bool Vertex::IsVerticallyAligned ( Vertex* vertex );
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* \return Return \True if current vertex y coordinate is equal to vertex's one, else \False
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*/
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/*! \function bool Vertex::IsHorizontallyAligned ( Vertex* vertex);
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* \return Return \True if current vertex x coordinate is equal to vertex's one, else \False
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*/
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// \}
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}
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