* Bug: In Anabatic:
- In Dijktra::load(), do not create Contact while looping over the Net's
components (for RoutingPads).
- In Dijkstra::propagate(), reset the connexId of reached Vertexes
on updating the stamp to avoid using connexId from previous runs.
Push the vertexes on the queue while backtracking (with a distance
of 0.0). Do not reset the "_from" as we need it in Dijkstra::toWires()
to know how were the routing is.
- In Edge::getDistance(), convert to float more early so the normalisation
do not always end up in zero.
- In GCell::_add(), when the axis of the new edge is equal to one already
on the given side, adds it *after* the existing edge and not before.
(to be coherent with the way GCells are split in two)
- In GCell::hcut() and GCell::vcut(), create an Edge if is equal to X/Y Max,
*but* the new chunk is flat. The new chunk is then expected to expand
"below".
- In GraphicsAnabaticEngine::drawGCell(), display the id of the GCell in
a small box at the center of it's bounding box. Nothing displayed for
flat GCells, to avoid cluttering.