#include "hurricane/UpdateSession.h" using namespace Hurricane; #include "Device.h" Device::Device(Library* library, const Name& name): AnalogComponent(library, name) {} Device* Device::create(Library* library, const Name& name) { Device* device = new Device(library, name); device->_postCreate(); return device; } void Device::_postCreate() { Inherit::_postCreate(); UpdateSession::open(); ///// UpdateSession::close(); }