// -*- C++ -*-


 namespace Kite {

 /*! \mainpage     Detailed Router Documentation
  *
  *                This documentation adresses two level of explanations :
  *
  *                <ul>
  *                  <li>The \b API description which explains how to use Kite,
  *                      thoses parts as flagged as \b API.
  *                  <li>The internal description which details how Kite do
  *                      things. It's mostly intended for myself to help me not to
  *                      forget how I've done things when debug time will come...
  *                      It may also be valuable to people who may want to use
  *                      or patch Kite for their own purpose (my secret hope).
  *                </ul>
  *
  *                Additionnal documents:
  *                  - \ref grpSynthHierarchy
  *
  *  \defgroup     grpSynthHierarchy  Synthetic Hierarchy (API)
  *  \brief        Simplificated class hierarchy
  *
  *                \htmlinclude customHierarchy.html
  *
  *
  *  \defgroup     AlgorithmOverview  Algorithm Overview
  *  \brief        Description of the algorithm 
  *
  *                The algorithm top-level is implemented in the \c NegociateWindow.
  *
  *                <b>First step&nbsp;:</b> NegociateWindow::_loadRouting()
  *                <ol>
  *                  <li>Load routing wires (\c AutoSegment) from \c KatabaticEngine
  *                      inside the Kite \c GCell's. Then update the \c GCell's density.
  *                  <li>Sort the \c GCell's according to decreasing density (denser
  *                      \c GCell's are to be routed first).
  *                  <li>Agglomerate clusters of contiguous GCell's whose density
  *                      is superior to 0.7 to the seed GCell. See \c GCellRoutingSet
  *                      for the mechanism.
  *
  *                      GCellRoutingSet receive an increasing order number. The higher
  *                      the order the lower the density. This order is transmitted
  *                      to the \c TrackSegment of the \c GCellRoutingSet to be taken into
  *                      account by the track cost function.
  *                </ol>
  *
  *                <b>Second step&nbsp;:</b> \c NegociateWindow::_runOnGCellRoutingSet()
  *
  *                For each \c GCellRoutingSet in decreasing density, negociate the
  *                set of associated \c TrackSegment.
  *                <ol>
  *                  <li>Build a \c RoutingEventQueue from the list of \c TrackSegment.
  *                      The queue is responsible for allocating the \c RoutingEvent
  *                      associated to each \c TrackSegment.
  *                  <li>The queue is sorted according to the "event level" then
  *                      to the priority, which is for now the slack of the \c TrackSegment.
  *                      That is, constrained \c TrackSegment are routed first.
  *                  <li>The queue is processed till it's empty (no unprocessed \c RoutingEvent
  *                      remains).
  *
  *                      Processing a \c RoutingEvent is trying to insert a \c TrackSegment in
  *                      a suitable Track. We proceed as follow&nbsp;:
  *                      <ul>
  *                        <li>The maximum ripup count for the to be inserted segment has
  *                            been reached. Issue a severe warning and left unrouted
  *                            this \c TrackSegment (for now).
  *                        <li>Compute the Tracks in which the \c TrackSegment can be inserted,
  *                            then compute the insertion cost in each one. The candidates
  *                            are ordered by the insertion cost.
  *                        <li>Now consider the lower cost \c Track. If there is a free interval
  *                            for the \c TrackSegment. Issue a \c Session::addInsertEvent() then
  *                            finish.
  *
  *                            If there is a <i>"soft overlap"</i>, that is the overlaping
  *                            \c TrackSegment already in the \c Track could be shrunk either to
  *                            the left or the right so the new \c TrackSegment can be inserted.
  *                            This is managed by \c RoutingEvent::_setAside(), for each soft
  *                            overlaping \c TrackSegment, gets its perpandiculars and issue
  *                            a displacement request for all of them. That is, re-post a
  *                            \c RoutingEvent with updated constraints and remove the
  *                            perpandicular from it's Track if it has already been routed.
  *                            Note that no request is issued for the overlaping \c TrackSegment
  *                            itself has it do not change of Track.
  *
  *                            If there is a <i>"hard overlap"</i>, that is the two \c TrackSegment
  *                            cannot share the same \c Track, remove the previous one from
  *                            the \c Track and re-post a \c RoutingEvent. Note that, the
  *                            cost object should have selected a \c TrackSegment which could
  *                            be ripped-up. Otherwise the \c Track would'nt even be a candidate.
  *                      </ul>
  *
  *                      When a TrackSegment is riped up, it is re-routed immediately
  *                      afterward. This is done by increasing his event level.
  *                </ol>
  */


 /*! \namespace    Kite
  *  \brief        The namespace dedicated to Kite.
  */

 }