
# Refactoring patterns for Kite tool.
  KiteFCell                     -->  GCell
  LoadRouting                   -->  loadRouting
  Update                        -->  update
  MIN_TRACK_MIN                 -->  MinTrackMin
  MIN_SEGMENT_MIN               -->  MinSegmentMin
  MIN_SEGMENT_MAX               -->  MinSegmentMax
  MAX_TRACK_MAX                 -->  MaxTrackMax
  MAX_SEGMENT_MIN               -->  MaxSegmentMin
  MAX_NEXT_SEGMENT_MIN          -->  MaxNextSegmentMin
  MAX_SEGMENT_MAX               -->  MaxSegmentMax
  BEFORE_FIRST                  -->  BeforeFirst
  INSIDE                        -->  Inside
  OUTSIDE                       -->  Outside
  AFTER_LAST                    -->  AfterLast
  EMPTY_TRACK                   -->  EmptyTrack
  MIN_MASK                      -->  MinMask
  MAX_MASK                      -->  MaxMask
  EVENT_INSERT                  -->  EventInsert
  EVENT_RIPUP                   -->  EventRipup
  EVENT_DISPLACE                -->  EventDisplace
  \bFind                        -->  find
  MISSING_DATA                  -->  MissingData
  MAXIMUM_RIPUP                 -->  MaximumRipup
  EMPTY_NATIVE_SLACK            -->  EmptyNativeSlack
  EMPTY_BOUND_SLACK             -->  EmptyBoundSlack
  INSERTED                      -->  Inserted
  \bPut                         -->  put
  \bProcess                     -->  process
  \b_SubProcess                 -->  _subProcess
  \b_Ripup                      -->  _ripup
  \b_PreCheck                   -->  _preCheck
  \b_PostCheck                  -->  _postCheck
# Refactoring patterns for Katabatic tool.
  TYPE_GLOBAL                   -->  AutoSegment::Global
  TYPE_LOCAL                    -->  AutoSegment::Local
  TYPE_GUESS                    -->  AutoSegment::Guess
  PERPANDICULAR_ANY             -->  AutoSegment::PerpandicularAny
  PERPANDICULAR_INDIRECT        -->  AutoSegment::PerpandicularIndirect
  PARALLEL_OR_EXPANDED          -->  AutoSegment::ParallelOrExpanded
  PARALLEL_LAYER_CHANGE         -->  AutoSegment::ParallelAndLayerChange
  \bCloseDebugSession           -->  DebugSession::close
  \bOpenDebugSession            -->  DebugSession::open
  \bSession::Close              -->  Session::close
  \bSession::Open               -->  Session::open
  \bSession::Revalidate         -->  Session::revalidate
  \bCreateAutoSegment           -->  AutoSegment::create
  \bLOAD_GR_BY_NET              -->  LoadGrByNet
  \bLOAD_GR_BY_GCELL            -->  LoadGrByGCell
  \bLAYER_ASSIGN_BY_LENGTH      -->  LayerAssignByLength
  \bLAYER_ASSIGN_BY_TRUNK       -->  LayerAssignByTrunk
  \b_LoadNetGlobalRouting       -->  _loadNetGlobalRouting
  \b_LoadGlobalRouting          -->  _loadGlobalRouting
  \b_LoadGRByNet                -->  _loadGrByNet
  \b_LayerAssign                -->  _layerAssign
  \b_Collapse                   -->  _collapse
  \b_DeleteAutoSegments         -->  _destroyAutoSegments
  \b_Canonize                   -->  _canonize
  \b_SaveNet                    -->  _saveNet
  \b_lookup                     -->  _lookup
  \b_LinkAutoSegment            -->  _link
  \b_UnlinkAutoSegment          -->  _unlink
  \bLookup                      -->  lookup
  \bAutoInvalidate              -->  autoInvalidate
  \bToConstraintAxis            -->  toConstraintAxis
  \bToOptimalAxis               -->  toOptimalAxis
  \bLoadGlobalRouting           -->  loadGlobalRouting
  \bLayerAssign                 -->  layerAssign
  \bFCellGridConcrete           -->  GCellGrid
  \bFCellGrid                   -->  GCellGrid
  \bStartMeasures               -->  startMeasures
  \bStopMeasures                -->  stopMeasures
  \bRefresh                     -->  refresh
  \bXml                         -->  xml
  \b_fcellGrid                  -->  _gcellGrid
  \bOnRevalidate                -->  onRevalidate
  \bCollapse                    -->  collapse
  \bAlignate                    -->  alignate
  \bCanonize                    -->  canonize
  \bExpand                      -->  expand
  \bOrient                      -->  orient
# Refactoring patterns for Hurricane.
  \bCloseUpdateSession          -->  UpdateSession::open
  \bOpenUpdateSession           -->  UpdateSession::close
  \b_PostCreate                 -->  _postCreate
  \b_PreDelete                  -->  _preDestroy
  \bInvalidate                  -->  invalidate
  \bIntersect                   -->  intersect
  \bTranslate                   -->  translate
  \bProgress                    -->  progress
  \bContains                    -->  contains
  \b_AttachTo                   -->  _attachTo
  \bGetUnit                     -->  DbU::lambda
  \bCEngine                     -->  ToolEngine
  \bUnroute                     -->  unroute
  \bBreakUp                     -->  breakUp
  \b_MoveTo                     -->  _moveTo
  \bMoveTo                      -->  moveTo
  \bUpdate                      -->  update
  \bCreate                      -->  create
  \bDelete                      -->  destroy
  \bSort                        -->  sort
  \bKNIK                        -->  Knik
  \bUserGo                      -->  ExtensionGo
  \bExport                      -->  export
  \bFlush                       -->  flush
  \bUnit                        -->  DbU::Unit
  \bRestrict                    -->  restrict
  \b_Compute                    -->  _compute
  \bCompute                     -->  compute
  \bRestore                     -->  restore
  \bInflate                     -->  inflate
  \b_Remove                     -->  _remove
  \bAttach                      -->  attach
  \bAccept                      -->  accept
  \bRemove                      -->  remove
  \bDetach                      -->  detach
  \bExtract                     -->  extract
  \bPrint                       -->  print
  \bClear                       -->  clear
  \bCheck                       -->  check
  \bReset                       -->  reset
  \bMerge                       -->  merge
  \bInit                        -->  init
  \bHide                        -->  hide
  \bShow                        -->  show
  \bDump                        -->  dump
  \bAdd                         -->  add
  \bInc                         -->  inc
  \bDec                         -->  dec
  \bAdd                         -->  add
  \bGet                         -->  get
  \bSet                         -->  set
  \b_Get                        -->  _get
  \b_Set                        -->  _set
  \bIs                          -->  is
  \bHas                         -->  has
  \bAre                         -->  are
  \bis_a                        -->  dynamic_cast

