control-panel-dns/structs.go

81 lines
2.3 KiB
Go

// This creates a simple hello world window
package main
import (
"net"
"time"
"go.wit.com/gui/gui"
"go.wit.com/gui/gadgets"
// "go.wit.com/gui/cloudflare"
"go.wit.com/control-panels/dns/linuxstatus"
"github.com/miekg/dns"
)
// It's probably a terrible idea to call this 'me'
var me Host
type Host struct {
myGui *gui.Node // the 'gui' binary tree root node
window *gadgets.BasicWindow // the main window
debug *gadgets.BasicWindow // the debug window
statusDNS *hostnameStatus // keeps track of the hostname and it's status
statusOS *linuxstatus.LinuxStatus // what the Linux OS sees
digStatus *digStatus // window of the results of DNS lookups
hostnameStatus *gui.Node // a summary for the user of where things are
hostname *gadgets.OneLiner // the hostname grabbed from gadget.linuxStatus
artificialSleep float64 `default:"0.7"` // artificial sleep on startup
artificialS string `default:"abc"` // artificial sleep on startup
ttl *gadgets.Duration
dnsTtl *gadgets.Duration
dnsSleep time.Duration
localSleep time.Duration
changed bool // set to true if things changed
ipmap map[string]*IPtype // the current ip addresses
dnsmap map[string]*IPtype // the current dns addresses
ifmap map[int]*IFtype // the current interfaces
nsmap map[string]string // the NS records
// DNS A and AAAA results
ipv4s map[string]dns.RR
ipv6s map[string]dns.RR
// DNS stuff
DnsAPI *gui.Node // what DNS API to use?
DnsAAAA *gadgets.OneLiner // the actual DNS AAAA results
DnsA *gui.Node // the actual DNS A results (ignore for status since mostly never happens?)
DnsStatus *gui.Node // the current state of DNS
DnsSpeed *gui.Node // 'FAST', 'OK', 'SLOW', etc
DnsSpeedActual *gui.Node // the last actual duration
DnsSpeedLast string // the last state 'FAST', 'OK', etc
statusIPv6 *gadgets.OneLiner
digStatusButton *gui.Node
witcom *gadgets.BasicWindow
fixButton *gui.Node
}
type IPtype struct {
gone bool // used to track if the ip exists
ipv6 bool // the future
ipv4 bool // the past
LinkLocal bool
iface *net.Interface
ip net.IP
ipnet *net.IPNet
}
type IFtype struct {
gone bool // used to track if the interface exists
name string // just a shortcut to the name. maybe this is dumb
// up bool // could be used to track ifup/ifdown
iface *net.Interface
}