remove debugging options
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
82b5717f48
commit
930bdc941b
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@ -0,0 +1,47 @@
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/*
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Show a box for a configuration error
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*/
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package main
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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)
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type errorBox struct {
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name string // the problem name
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parent *gui.Node
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group *gui.Node
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grid *gui.Node
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l *gui.Node
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b *gui.Node
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something *gadgets.OneLiner
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}
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func NewErrorBox(p *gui.Node, name string) *errorBox {
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var eb *errorBox
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eb = new(errorBox)
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eb.parent = p
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// eb.group = p.NewGroup("eg")
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// eb.grid = eb.group.NewGrid("labels", 2, 1)
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eb.l = p.NewLabel("click to fix")
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eb.b = p.NewButton("fix", func() {
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log.Log(WARN, "should try to fix here")
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})
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eb.something = gadgets.NewOneLiner(eb.grid, "something")
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return eb
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}
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func (eb *errorBox) update() bool {
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return false
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}
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func (eb *errorBox) toggle() {
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}
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24
fix.go
24
fix.go
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@ -4,6 +4,7 @@ package main
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import (
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"go.wit.com/log"
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"go.wit.com/gui/cloudflare"
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"go.wit.com/control-panels/dns/smartwindow"
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)
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func fix() bool {
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@ -65,13 +66,16 @@ func fixIPv6dns() bool {
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// remove old DNS entries first
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for aaaa, _ := range dnsAAAA {
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if osAAAA[aaaa] == "dns" {
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log.Log(INFO, "DNS AAAA is not in OS", aaaa)
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broken = true
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log.Log(INFO, "DNS AAAA is not in OS", aaaa)
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addToFixWindow("DELETE", aaaa)
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/*
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if deleteFromDNS(aaaa) {
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log.Log(INFO, "Delete AAAA", aaaa, "Worked")
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} else {
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log.Log(INFO, "Delete AAAA", aaaa, "Failed")
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}
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*/
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} else {
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log.Log(INFO, "DNS AAAA is in OS", aaaa)
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}
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@ -84,11 +88,14 @@ func fixIPv6dns() bool {
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} else {
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broken = true
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log.Log(INFO, "OS AAAA is not in DNS", aaaa)
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addToFixWindow("CREATE", aaaa)
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/*
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if addToDNS(aaaa) {
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log.Log(INFO, "Add AAAA", aaaa, "Worked")
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} else {
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log.Log(INFO, "Add AAAA", aaaa, "Failed")
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}
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*/
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}
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}
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@ -119,3 +126,18 @@ func exists(m map[string]bool, s string) bool {
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}
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return false
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}
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func addToFixWindow(t string, ip string) {
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if me.fixWindow == nil {
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me.fixWindow = smartwindow.New()
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me.fixWindow.SetParent(me.myGui)
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me.fixWindow.InitWindow()
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me.fixWindow.Title("fix window")
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me.fixWindow.SetDraw(drawFixWindow)
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me.fixWindow.Make()
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}
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}
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func drawFixWindow(sw *smartwindow.SmartWindow) {
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log.Log(WARN, "drawFixWindow() START")
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}
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20
gui.go
20
gui.go
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@ -149,26 +149,6 @@ func mainWindow(title string) {
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if ! me.statusDNS.Ready() {return}
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me.statusDNS.window.Toggle()
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})
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gr.NewButton("linuxstatus.New()", func () {
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if (me.statusOS == nil) {
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me.statusOS = linuxstatus.New()
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}
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me.statusOS.SetParent(me.myGui)
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me.statusOS.InitWindow()
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me.statusOS.Make()
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me.statusOS.Draw2()
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})
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gr.NewButton("statusOS.Ready()", func () {
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me.statusOS.Ready()
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})
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gr.NewButton("statusOS.Draw()", func () {
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me.statusOS.Draw()
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me.statusOS.Draw2()
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})
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gr.NewButton("statusOS.Update()", func () {
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me.statusOS.Update()
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})
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gr.NewButton("Linux Status", func () {
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me.statusOS.Toggle()
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})
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7
main.go
7
main.go
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@ -48,7 +48,12 @@ func main() {
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me.digStatus = NewDigStatusWindow(me.myGui)
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me.statusDNS = NewHostnameStatusWindow(me.myGui)
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linuxstatus.New()
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me.statusOS = linuxstatus.New()
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me.statusOS.SetParent(me.myGui)
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me.statusOS.InitWindow()
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me.statusOS.Make()
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me.statusOS.Draw()
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me.statusOS.Draw2()
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if debugger.ArgDebug() {
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log.Sleep(2)
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@ -0,0 +1,30 @@
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package smartwindow
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/*
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this enables command line options from other packages like 'gui' and 'log'
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*/
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import (
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"go.wit.com/log"
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)
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var NOW log.LogFlag
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var INFO log.LogFlag
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var SPEW log.LogFlag
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var WARN log.LogFlag
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func myreg(f *log.LogFlag, b bool, name string, desc string) {
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f.B = b
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f.Subsystem = "go.wit.com/gadgets/smartwindow"
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f.Short = "smartWin"
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f.Desc = desc
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f.Name = name
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f.Register()
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}
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func init() {
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myreg(&NOW, true, "NOW", "temp debugging stuff")
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myreg(&INFO, false, "INFO", "normal debugging stuff")
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myreg(&SPEW, false, "SPEW", "spew stuff")
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myreg(&WARN, true, "WARN", "bad things")
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}
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@ -0,0 +1,24 @@
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// This creates a 'smart window'
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// it should work even when it is hidden
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// from the gui toolkit plugins
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package smartwindow
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import (
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"go.wit.com/log"
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)
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func (sw *SmartWindow) Ready() bool {
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log.Log(WARN, "Ready() maybe not ready? sw =", sw)
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if sw == nil {return false}
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if sw == nil {return false}
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if sw.window == nil {return false}
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return sw.ready
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}
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func (sw *SmartWindow) Initialized() bool {
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log.Log(WARN, "checking Initialized()")
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if sw == nil {return false}
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if sw == nil {return false}
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if sw.parent == nil {return false}
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return true
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}
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@ -0,0 +1,32 @@
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package smartwindow
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gadgets"
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)
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func New() *SmartWindow {
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sw := SmartWindow {
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hidden: true,
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ready: false,
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}
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return &sw
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}
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func (sw *SmartWindow) InitWindow() {
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if sw == nil {
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log.Log(WARN, "not initalized yet (no parent for the window?)")
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return
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}
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if sw.window != nil {
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log.Log(WARN, "You already have a SmartWindow")
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sw.ready = true
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return
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}
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log.Log(WARN, "Creating the Window")
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sw.window = gadgets.NewBasicWindow(sw.parent, sw.title)
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sw.ready = true
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}
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@ -0,0 +1,59 @@
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// This creates a 'smart window'
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// it should work even when it is hidden
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// from the gui toolkit plugins
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package smartwindow
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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)
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/*
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all these functions run after the window is Ready()
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so they should all start with that check
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*/
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// reports externally if something has changed
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// since the last time it was asked about it
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func (sw *SmartWindow) Changed() bool {
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if ! sw.Ready() {return false}
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if sw.changed {
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sw.changed = false
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return true
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}
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return false
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}
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func (sw *SmartWindow) Show() {
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if ! sw.Ready() {return}
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log.Log(WARN, "Show() window ready =", sw.ready)
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sw.window.Show()
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sw.hidden = false
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}
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func (sw *SmartWindow) Hide() {
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if ! sw.Ready() {return}
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log.Log(WARN, "Hide() window ready =", sw.ready)
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sw.window.Hide()
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sw.hidden = true
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}
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func (sw *SmartWindow) Toggle() {
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if ! sw.Ready() {return}
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log.Log(WARN, "Toggle() window ready =", sw.ready)
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if sw.hidden {
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sw.Show()
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} else {
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sw.Hide()
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}
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}
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func (sw *SmartWindow) Box() *gui.Node {
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if ! sw.Ready() {return nil}
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return sw.window.Box()
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}
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@ -0,0 +1,84 @@
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// these are things you can config
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package smartwindow
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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)
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/* for now, run these before the window is ready
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That is, they all start with:
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if ! sw.Initialized() {return}
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if sw.Ready() {return}
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*/
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func (sw *SmartWindow) Title(title string) {
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if ! sw.Initialized() {return}
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if sw.Ready() {return}
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log.Log(WARN, "Title() =", title)
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sw.title = title
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}
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func (sw *SmartWindow) SetParent(p *gui.Node) {
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if ! sw.Initialized() {return}
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if sw.Ready() {return}
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log.Log(WARN, "SetParent")
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if sw.parent == nil {
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log.Log(WARN, "SetParent =", p)
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sw.parent = p
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return
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} else {
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log.Log(WARN, "SetParent was already set. TODO: Move to new parent")
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}
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}
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func (sw *SmartWindow) SetDraw(f func(*SmartWindow)) {
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if ! sw.Initialized() {return}
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if sw.Ready() {return}
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sw.populate = f
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}
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func (sw *SmartWindow) Make() {
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if ! sw.Initialized() {return}
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if sw.Ready() {return}
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log.Log(WARN, "Make() window ready =", sw.ready)
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sw.window.Make()
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if (sw.populate != nil) {
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log.Log(WARN, "Make() trying to run Custom sw.populate() here")
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sw.populate(sw)
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}
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sw.ready = true
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}
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func (sw *SmartWindow) Draw() {
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if ! sw.Initialized() {return}
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if sw.Ready() {return}
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log.Log(WARN, "Draw() window ready =", sw.ready)
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sw.window.Draw()
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if (sw.populate != nil) {
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log.Log(WARN, "Make() trying to run Custom sw.populate() here")
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sw.populate(sw)
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}
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sw.ready = true
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}
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func (sw *SmartWindow) Vertical() {
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if ! sw.Initialized() {return}
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if sw.Ready() {return}
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log.Log(WARN, "Draw() window ready =", sw.ready)
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sw.window.Draw()
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if (sw.populate != nil) {
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log.Log(WARN, "Make() trying to run Custom sw.populate() here")
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sw.populate(sw)
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}
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sw.ready = true
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}
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@ -0,0 +1,21 @@
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package smartwindow
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import (
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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)
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type SmartWindow struct {
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ready bool // track if the window is ready
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hidden bool // track if the window is hidden from the toolkits
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changed bool // track if something changed in the window
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title string // what the user sees as the name
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name string // the programatic name aka: "CALANDAR"
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parent *gui.Node // where to place the window if you try to draw it
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window *gadgets.BasicWindow // the underlying BasicWindow
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box *gui.Node // the box inside the window // get this from BasicWindow() ?
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populate func(*SmartWindow) // the function to generate the widgets
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}
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@ -8,6 +8,7 @@ import (
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"go.wit.com/gui/gadgets"
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// "go.wit.com/gui/cloudflare"
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"go.wit.com/control-panels/dns/linuxstatus"
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"go.wit.com/control-panels/dns/smartwindow"
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"github.com/miekg/dns"
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)
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@ -60,6 +61,7 @@ type Host struct {
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digStatusButton *gui.Node
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witcom *gadgets.BasicWindow
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fixButton *gui.Node
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fixWindow *smartwindow.SmartWindow
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}
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type IPtype struct {
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