cloud-control-panel/table.go

188 lines
6.1 KiB
Go

// based off andlabs/ui/examples/table.go
package main
import "fmt"
import "log"
// import "os"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
import "github.com/davecgh/go-spew/spew"
var img [2]*ui.Image
type cellData struct {
index int
value ui.TableValue
name string // what type of cell is this?
event func() // what function to call if there is an event on this
}
// hmm. will this stand the test of time?
type rowData struct {
name string // what kind of row is this?
status string // status of the row?
/*
// These may or may not be implementable
click func() // what function to call if the user clicks on it
doubleclick func() // what function to call if the user double clicks on it
*/
cells [20]cellData
}
type modelHandler struct {
name string // I forgot where this goes
rowcount int // This is the number of 'rows' which really means data elements not what the human sees
rowBGcolor int // This is what index stores the row BG color (should always be 0)
rows []rowData // This is all the table data by row
generatedColumnTypes []ui.TableValue // generate this dynamically
libUIevent func(*modelHandler, *ui.TableModel, int, int, ui.TableValue)
}
func initBTcolor(mh *modelHandler) {
img[0] = ui.NewImage(16, 16)
img[1] = ui.NewImage(16, 16)
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
for i := 0; i < mh.rowcount; i++ {
log.Println("i=",i)
// alternate background of each row light and dark
if (i % 2) == 1 {
mh.rows[i].cells[0].value = ui.TableColor{0.5, 0.5, 0.5, .7}
mh.rows[i].cells[0].name = "BG"
} else {
mh.rows[i].cells[0].value = ui.TableColor{0.1, 0.1, 0.1, .1}
mh.rows[i].cells[0].name = "BG"
}
}
}
func initValues(mh *modelHandler) {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("test"))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
for i := 0; i < mh.rowcount; i++ {
// text for Column 0
mh.rows[i].cells[1].value = ui.TableString(fmt.Sprintf("fun %d", i))
mh.rows[i].cells[1].name = "EDIT"
// text color for Column 0
mh.rows[i].cells[2].value = ui.TableColor{0.9, 0, 0, 1}
mh.rows[i].cells[2].name = "COLOR"
// set the button text for Column 1
mh.rows[i].cells[3].value = ui.TableString(fmt.Sprintf("awesome %d", i))
mh.rows[i].cells[3].name = "BUTTON"
}
}
func initButtonColumn(mh *modelHandler, buttonID int, junk string) {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
for i := 0; i < mh.rowcount; i++ {
// set the button text for Column ?
mh.rows[i].cells[buttonID].value = ui.TableString(fmt.Sprintf("%s %d", junk, i))
mh.rows[i].cells[buttonID].name = "BUTTON"
}
}
func initTextColorColumn(mh *modelHandler, stringID int, colorID int, junk string, color ui.TableColor) {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
for i := 0; i < mh.rowcount; i++ {
log.Println("i=",i)
// text for Column ?
mh.rows[i].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, i))
mh.rows[i].cells[stringID].name = "EDIT"
// text color for Column ?
mh.rows[i].cells[colorID].value = color
mh.rows[i].cells[colorID].name = "COLOR"
}
}
func initTextColumn(mh *modelHandler, stringID int, junk string) {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
for i := 0; i < mh.rowcount; i++ {
log.Println("i=",i)
// text for Column ?
mh.rows[i].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, i))
mh.rows[i].cells[stringID].name = "EDIT"
}
}
func newModelHandler(rowcount int) *modelHandler {
mh := new(modelHandler)
mh.rowBGcolor = 0 // this is the weird exception. Just always have this as 0
mh.rowcount = rowcount
// This is the standard callback function from libUI when the user does something
mh.libUIevent = defaultSetCellValue
mh.rows = make([]rowData, mh.rowcount)
initBTcolor(mh)
initValues(mh)
initTextColorColumn(mh, 4, 5, "jwc45blah", ui.TableColor{0.0, 0.9, 0.4, 1})
initTextColorColumn(mh, 6, 7, "jwc67blah", ui.TableColor{0.3, 0.1, 0.9, 1})
initTextColumn(mh, 8, "jwc8blah")
// initButtonColumn(mh, 9, "but9ton")
log.Println("Called newModelHandler() with mh=", mh)
spew.Dump(mh)
return mh
}
func appendTextColorColumn(mh *modelHandler, table *ui.Table, stringID int, colorID int, columnName string) {
table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable,
&ui.TableTextColumnOptionalParams{
ColorModelColumn: colorID,
});
}
func appendTextColumn(mh *modelHandler, table *ui.Table, stringID int, columnName string) {
table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, nil)
}
func makeTable(name string, rowcount int, row1Name string) (*ui.Table, *modelHandler, *ui.TableModel) {
mh := newModelHandler(rowcount)
mh.name = name
model := ui.NewTableModel(mh)
table := ui.NewTable(
&ui.TableParams{
Model: model,
RowBackgroundColorModelColumn: mh.rowBGcolor,
})
table.AppendTextColumn(row1Name, 1, ui.TableModelColumnAlwaysEditable, nil)
table.AppendButtonColumn("Details", 3, ui.TableModelColumnAlwaysEditable)
appendTextColorColumn(mh, table, 4, 5, "testcolor")
appendTextColorColumn(mh, table, 6, 7, "appendTest")
appendTextColumn(mh, table, 8, "jwc8col")
// table.AppendButtonColumn("button9", 9, ui.TableModelColumnAlwaysEditable)
return table, mh, model
}
func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, value ui.TableValue) {
if (mh.rows[row].cells[column].name == "EDIT") {
mh.rows[row].cells[column].value = value
}
if (mh.rows[row].cells[column].name == "BUTTON") {
log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
}
return
}