cloud-control-panel/config.go

159 lines
4.6 KiB
Go

package main
/*
This simply parses the command line arguments using the default golang
package called 'flag'. This can be used as a simple template to parse
command line arguments in other programs.
It puts everything in the 'config' package which I think is a good
wrapper around the 'flags' package and doesn't need a whole mess of
global variables
*/
import "log"
import "os"
import "os/user"
import "flag"
import "fmt"
import "runtime"
import "github.com/gookit/config"
import "github.com/gookit/config/yaml"
import "github.com/gookit/config/json"
// import "github.com/davecgh/go-spew/spew"
// always override the debugging flag from the command line
var debugging *bool
var customUsage = func() {
fmt.Fprintf(flag.CommandLine.Output(), "Usage of %s:\n", os.Args[0])
flag.PrintDefaults()
fmt.Println("")
fmt.Println("EXAMPLES:")
fmt.Println("")
fmt.Println(os.Args[0] + "--hostname test.hostname.wit.com")
fmt.Println("")
}
func parseFlags() {
var version string
var hostname string
var height int
flag.StringVar (&version, "version", "v0.1", "Set compiled in version string")
flag.StringVar (&hostname, "hostname", "localhost", "Your full hostname")
flag.IntVar (&height, "height", 600, "Height of the Window")
width := flag.Int ("width", 400, "Width of the Window")
debugging = flag.Bool("debugging", false, "Enable debugging")
nogui := flag.Bool("nogui", false, "Do not display the GUI")
// Set the output if something fails to stdout rather than stderr
flag.CommandLine.SetOutput(os.Stdout)
flag.Usage = customUsage
flag.Parse()
if flag.Parsed() {
log.Println("flag.Parse() worked")
} else {
log.Println("flag.Parse() failed")
onExit(nil)
}
log.Println("ENABLE width =", *width)
log.Println("ENABLE nogui =", *nogui)
log.Println("ENABLE debugging =", *debugging)
// if (debugging == true) {
if (*debugging) {
log.Println("ENABLE width =", *width)
log.Println("ENABLE debugging =", *debugging)
} else {
log.Println("DISABLE DEBUG debugging =", *debugging)
}
// os.Exit(0)
config.Set("width", *width)
config.Set("height", height)
config.Set("hostname", hostname)
config.Set("nogui", *nogui)
config.Set("debugging", *debugging)
log.Println("config.Set width", config.String("width"))
log.Println("config.Set debugging", config.Bool("debugging"))
}
func parseConfig(defaultConfig string) {
config.WithOptions(config.ParseEnv)
parseFlags()
log.Println("config.Set width", config.String("width"))
log.Println("config.Set debugging", config.Bool("debugging"))
config.LoadOSEnv([]string{"MAIL"})
config.LoadOSEnv([]string{"USER"})
config.LoadOSEnv([]string{"BUILDDEBUG"})
// add driver for support of yaml and json
config.AddDriver(yaml.Driver)
config.AddDriver(json.Driver)
// look up the user information to try to figure out where the config file is stored
user, err := user.Current()
if err != nil {
onExit(err)
}
// TODO: figure out how to look for this file in the right
// place under Linux, MacOS and Windows
if runtime.GOOS == "linux" {
log.Println("OS: Linux")
config.Set("configfile", user.HomeDir + "/.config/cloud-control-panel.json")
} else if runtime.GOOS == "windows" {
log.Println("OS: Windows")
config.Set("configfile", user.HomeDir + "\\cloud-control-panel.json")
} else {
log.Println("OS: " + runtime.GOOS)
config.Set("configfile", user.HomeDir + "/cloud-control-panel.json")
}
// TODO: load the default config file from the resources dir if the config file doesn't exist yet
// config.LoadFiles("config.json")
filename := config.String("configfile")
config.LoadFiles(filename)
// always override the debugging flag from the command line
config.Set("debugging", *debugging)
for _, addr := range config.Strings("arr1") {
log.Println("addr =", addr)
}
map1 := config.StringMap("map1")
fmt.Printf("%#v\n",map1)
log.Println(config.String("map1.key1.jwc1"))
for account, _ := range config.StringMap("cloud") {
port := config.String("accounts." + account + ".port")
proto := config.String("accounts." + account + ".proto")
hostname := config.String("accounts." + account + ".hostname")
fmt.Println(account, hostname, port, proto)
}
if (config.String("nogui") == "true") {
log.Println("DO NOT DISPLAY THE GUI")
}
if (config.String("debugging") == "true") {
log.Println("ENABLE DEBUG", config.String("debugging"))
log.Println("ENABLE DEBUG", config.Bool("debugging"))
} else {
log.Println("DISABLE DEBUG", config.String("debugging"))
log.Println("DISABLE DEBUG", config.Bool("debugging"))
}
}