433 lines
13 KiB
Go
433 lines
13 KiB
Go
package main
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import "log"
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import "fmt"
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import "os"
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import "time"
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import "os/user"
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import "runtime"
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import "runtime/debug"
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// this is the king of dns libraries
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import "github.com/miekg/dns"
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import "git.wit.com/wit/gui"
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import pb "git.wit.com/wit/witProtobuf"
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import "git.wit.com/jcarr/dnssecsocket"
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import "github.com/gobuffalo/packr"
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import "github.com/davecgh/go-spew/spew"
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// will try to get this hosts FQDN
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import "github.com/Showmax/go-fqdn"
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var GITCOMMIT string // this is passed in as an ldflag
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var GOVERSION string // this is passed in as an ldflag
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var BUILDTIME string // this is passed in as an ldflag
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// use mergo to merge structs
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// import "github.com/imdario/mergo"
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// mergo.Merge(&dest, src)
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// always sorted slice (new project)
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// https://github.com/yaa110/sslice
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// several smart slice functions (new project. April 2019)
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// https://github.com/elliotchance/pie
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// look into this for dns if possible
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// https://en.wikipedia.org/wiki/DNSCrypt
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// https://en.wikipedia.org/wiki/DNS_over_HTTPS
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// DNS over TLS plugin for coredns
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// uses protobuf's and gRPC in pb/dns.proto
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// https://github.com/coredns/coredns/tree/master/plugin/tls
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// https://github.com/coredns/coredns/blob/master/pb/dns.proto
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// cross platform openvpn that may work for IPv6
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// https://github.com/mysteriumnetwork/go-openvpnwe
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func onExit(err error) {
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log.Println("Sleep for 1 second")
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time.Sleep(1 * 1000 * 1000 * 1000)
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// save the protobuf.Config as a JSON config file
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saveConfig()
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if (err != nil) {
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panic(err)
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}
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os.Exit(0)
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}
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var packrBox packr.Box
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func lookupAAAA(hostname string) string {
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// lookup the IP address from DNS
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dnsRR := dnssecsocket.Dnstrace(hostname, "AAAA")
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spew.Dump(dnsRR)
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if (dnsRR == nil) {
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return "BROKEN"
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}
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ipaddr := dns.Field(dnsRR, 1)
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log.Println("ipaddr", ipaddr)
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return ipaddr
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}
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func main() {
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// This puts all the files in that directory in the binary
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// This directory includes the default config file if there is not already one
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packrBox = packr.NewBox("./resources")
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// This will parse the command line and config file
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// This uses a protobuf definition and then Marshal's
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// and unmarshal's that into a JSON config file
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// that is human readable and editable. This is the easy way
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// to pass around a configuration structure throughout a
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// golang application IMHO
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parseConfig()
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for key, foo := range config.Accounts {
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log.Println("FOUND ACCOUNT = ", key, foo)
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}
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// pass a pointer to the config so the gui can access it
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gui.Data.Config = config
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initChannel()
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go processEvents()
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go gorillaDial("v000185.testing.com.customers.wprod.wit.com:9000")
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go watchGUI()
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user, err := user.Current()
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if err != nil {
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onExit(err)
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}
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gui.Data.Width = int(config.Width)
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gui.Data.Height = int(config.Height)
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// use this to discover what the OS thinks it's hostname is
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// seems to be cross platform (?)
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// Windows: WMIC computersystem where caption='current_pc_name' rename new_pc_name
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hostname := fqdn.Get()
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log.Println("fqdn.Get() = ", hostname)
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gui.Data.Hostname = hostname
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// this is a recursive dig for the AAAA record
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// TODO: check for dns hijacking
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ipAAAA := lookupAAAA(hostname)
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gui.Data.IPv6 = ipAAAA
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gui.Data.Version = "v0.7"
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gui.Data.GitCommit = GITCOMMIT
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gui.Data.GoVersion = GOVERSION
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gui.Data.Buildtime = BUILDTIME
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gui.Data.MouseClick = mainMouseClick
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gui.Data.HomeDir = user.HomeDir
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// Set output debugging level
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gui.Data.Debug = config.Debug
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gui.Data.DebugTable = config.Debugtable
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log.Println("gui.Data.Debug = ", gui.Data.Debug)
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log.Println("gui.Data.DebugTable = ", gui.Data.DebugTable)
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// Current User
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log.Println("Hi " + user.Name + " (id: " + user.Uid + ")")
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log.Println("Username: " + user.Username)
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log.Println("Home Dir: " + user.HomeDir)
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// Get "Real" User under sudo.
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// More Info: https://stackoverflow.com/q/29733575/402585
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log.Println("Real User: " + os.Getenv("SUDO_USER"))
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// make this the main loop in an attempt to figure out the crashes
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// do not change this until the GUI is stable
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gui.GoMainWindow()
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}
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// This is the handler for all mosue clicks (buttons, areas, etc))
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//
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// This is massive for a reason. EVERY MOUSE CLICK COMES HERE
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// the 'gui' code is kinda just a holder. It will pass everything
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// here and we have to sort out what to do with the click
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// at least, that is the current design because I thought it
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// might be a good approach. Time will tell...
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//
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func mainMouseClick(b *gui.ButtonMap) {
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defer r() // a golang trick to try to not crash on certain errors
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if (b == nil) {
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log.Println("mainMouseClick() BACK IN MAIN CONTROL PANEL CODE (button is nil) WHY DID THIS HAPPEN?")
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log.Println("mainMouseClick() BACK IN MAIN CONTROL PANEL CODE (button is nil) WHY DID THIS HAPPEN?")
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onExit(fmt.Errorf("mainMouseClick() got b = nil"))
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}
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log.Println("mainMouseClick() b.Action =", b.Action)
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log.Println("mainMouseClick() b.Action =", b.Account)
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spew.Dump(b.Account)
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// gui.Data.Current = b.Account
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log.Println("mainMouseClick() BACK IN CONTROL PANEL CODE")
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if (b.Account != nil) {
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log.Println("\tmainMouseClick() setting current account = ", b.Account.Nick)
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}
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if (b.Action == "AREA") {
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if (config == nil) {
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log.Println("gui.State = splash BUT SOMETHING HAS GONE VERY WRONG")
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log.Println("gui.State = splash BUT SOMETHING HAS GONE VERY WRONG")
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log.Println("gui.State = splash config = nil")
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os.Exit(-1)
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}
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for key, _ := range config.Accounts {
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log.Println("gui.State = splash BUT THERE IS AN ACCOUNT Account = ", config.Accounts[key])
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// log.Println("gui.State = splash BUT THERE IS AN ACCOUNT Username = ", config.Accounts[key])
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log.Println("SETTING gui.State = main")
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gui.Data.State = "main";
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if (config.Accounts[key] == nil) {
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log.Println("THIS IS LAME. CONFIG FILE MADE NULL ACCOUNTS key =", key)
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}
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}
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if (gui.Data.State == "splash") {
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gui.ShowAccountQuestionTab()
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gui.Data.State = "account1"
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return
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}
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if (gui.Data.State == "main") {
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gui.ShowMainTab()
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gui.Data.State = "done"
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return
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} else if (gui.Data.State == "account1") {
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gui.ShowAccountTab(0)
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gui.Data.State = "main"
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return
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}
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} else if (b.Action == "ADD TAB") {
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log.Println("\tADD TAB TRY b.Action = ", b.Action)
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log.Println("\tADD TAB TRY gui.ShowAccountTab(-1)")
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gui.ShowAccountTab(-1)
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gui.Data.State = "done"
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return
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} else if (b.Action == "QUIT") {
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onExit(nil)
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} else if (b.Action == "CREATE") {
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log.Println("\tTRY TO ADD A NEW VIRTUAL MACHINE")
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log.Println("\tTRIGGER CREATE VM")
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gui.Data.State = "CREATE"
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event := pb.MakeAddVmEvent()
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for key, entry := range gui.Data.AllEntries {
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log.Println("\tdefaultEntryChange() Data.AllEntries =", key, entry)
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log.Println("\tdefaultEntryChange() Data.AllEntries[key].Action =", entry.Action)
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if (entry.Action == "Hostname") {
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event.Vms[0].Hostname = entry.E.Text()
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}
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if (entry.Action == "Memory") {
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event.Vms[0].Memory = pint64(entry.E.Text())
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}
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log.Println("\tdefaultEntryChange() Data.AllEntries[key].E =", entry.E.Text())
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log.Println("\tdefaultEntryChange() Data.AllEntries[key].B =", entry.B)
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if entry.B == b {
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log.Println("defaultEntryChange() FOUND. Entry assigned to Button", b)
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}
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}
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event.Account = b.Account
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log.Println("\tTRIGGERING CREATE event=", event)
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log.Println("\tTRIGGERING CREATE event.Account=", event.Account)
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prepareAndSend(event)
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} else if (b.Action == "CONFIG") {
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newConfig := loadDefaultConfig()
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config.Accounts = newConfig.Accounts
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gui.Data.State = "done"
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} else if (b.Action == "DEBUG") {
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log.Println("\tdebug.PrintStack() (SHOULD BE JUST THIS goroutine)")
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debug.PrintStack()
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} else if (b.Action == "DEBUG FULL") {
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log.Println("\tATTEMPT FULL STACK DUMP")
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buf := make([]byte, 1<<16)
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runtime.Stack(buf, true)
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log.Printf("%s", buf)
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log.Println("\tFINISHED FULL STACK DUMP")
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} else if (b.Action == "ADD") {
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log.Println("\tSHOULD ADD ACCOUNT HERE")
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if (gui.Data.EntryNick != nil) {
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nick := gui.Data.EntryNick.Text()
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username := gui.Data.EntryUser.Text()
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password := gui.Data.EntryPass.Text()
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log.Println("\tEntryNick =", nick)
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log.Println("\tEntryName =", username)
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log.Println("\tEntryPass =", password)
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acc := new(pb.Account)
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acc.Nick = nick
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acc.Username = username
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acc.Password = password
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config.Accounts = append(config.Accounts, acc)
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}
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if (gui.Data.State == "main") {
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gui.ShowMainTab()
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gui.Data.State = "done"
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return
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}
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} else if (b.Action == "LOGIN") {
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log.Println("\tTRIGGER LOGIN ACCOUNT")
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gui.Data.State = "SEND LOGIN"
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// TODO: move this into a seperate goroutine
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event := pb.MakeLoginEvent()
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event.Account = b.Account
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prepareAndSend(event)
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count := 0
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for {
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log.Println("\tSleep() in buttonClick() gui.Data.State =", gui.Data.State)
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time.Sleep(200 * time.Millisecond)
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if (gui.Data.State == "NEW PROTOBUF") {
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if (currentMessage == nil) {
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gui.SocketError()
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gui.Data.State = "done"
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} else {
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log.Println("LOGIN currentMessage =", currentMessage)
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if (currentMessage.Type == pb.Event_OK) {
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msg := "On account " + b.Account.Nick + "\n"
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log.Println("\tLOGIN WAS OK!", msg)
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log.Println("\tLOGIN WAS OK! old button.Account was =", b.Account)
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log.Println("\tLOGIN WAS OK! currentMessage.Account =", currentMessage.Account)
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if (b.Account.Id == currentMessage.Account.Id) {
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if (b.Account.Token != currentMessage.Account.Token) {
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log.Println("\tLOGIN SENT NEW TOKEN")
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b.Account.Token = currentMessage.Account.Token
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log.Println("\tLOGIN WAS OK! old button.Account is now =", b.Account)
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}
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}
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log.Println("\tLOGIN WAS OK!")
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gui.MessageWindow("Login OK", msg)
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} else if (currentMessage.Type == pb.Event_FAIL) {
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log.Println("\tLOGIN FAILED")
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log.Println("\tLOGIN FAILED")
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log.Println("\tLOGIN FAILED")
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msg := "On account " + b.Account.Nick + "\n"
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msg += "pb.Comment = " + currentMessage.Comment + "\n"
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msg += "pb.Id = " + fmt.Sprintf("%d", currentMessage.Id) + "\n"
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msg += "pb.Email = " + b.Account.Email + "\n"
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msg += "pb.Username = " + b.Account.Username + "\n"
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gui.ErrorWindow("Login Failed", msg)
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}
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currentMessage = nil
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gui.Data.State = "done"
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}
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return
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}
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// TODO: fix this with an actual timeout
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count += 1
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if (count > 10) {
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log.Println("\tERROR: waited too long for a resposne")
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currentMessage = nil
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gui.Data.State = "done"
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return
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}
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}
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} else if (b.Action == "SHOW VM") {
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gui.Data.CurrentVM = b.VM
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if (gui.Data.Debug) {
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log.Println("\tATTEMPTING TO SHOW VM IN WINDOW")
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go gui.GoShowVM()
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} else {
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log.Println("\tATTEMPTING TO SHOW VM TAB", b.T)
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gui.CreateVmBox(b.T, b.VM)
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}
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} else if (b.Action == "SHOW") {
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log.Println("\tTRIGGER DISPLAY ACCOUNT")
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gui.Data.State = "SEND WEBSOCKET"
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event := pb.MakeGetEvent()
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event.Account = b.Account
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prepareAndSend(event)
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count := 0
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for {
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log.Println("\tSleep() in buttonClick() gui.Data.State =", gui.Data.State)
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time.Sleep(200 * time.Millisecond)
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if (gui.Data.State == "NEW PROTOBUF") {
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if (currentMessage == nil) {
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gui.SocketError()
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gui.Data.State = "done"
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} else {
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count := countVMS(currentMessage)
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log.Println("\tSHOW VMS currentMessage =", currentMessage)
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log.Println("\tSHOW VMS count =", count)
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// TODO: make sure login worked & the account really has zero VMs
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// if (count != 0) {
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name := "Virtual Machines (" + b.Account.Nick + ")"
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mh := gui.AddVmsTab(name, count, b.Account)
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ReadReceivedData(currentMessage, mh, b.W, b.T)
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// }
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currentMessage = nil
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gui.Data.State = "done"
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}
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return
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}
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count += 1
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if (count > 10) {
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log.Println("\tERROR: waited too long for a resposne")
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currentMessage = nil
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gui.Data.State = "done"
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return
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}
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}
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}
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}
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//
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// This is GO language concept for 'recover' to keep an app from completely crashing
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//
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// Doing this can sometimes avoid a panic() on things like:
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// panic: runtime error: slice bounds out of range
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//
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// In debugging mode, always panic() and never try to recover()
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//
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func r() {
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if (gui.Data.Debug == false) {
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if r := recover(); r != nil {
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log.Println("recover() SOMETHING IS REALLY BROKEN r =", r)
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log.Println("recover() SOMETHING IS REALLY BROKEN r =", r)
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log.Println("recover() SOMETHING IS REALLY BROKEN r =", r)
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}
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}
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}
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func prepareAndSend(event *pb.Event) {
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if (event.Account == nil) {
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log.Println("\tmain.prepareAndSend() ERROR event.Token = nil")
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log.Println("\tmain.prepareAndSend() ERROR event.Token = nil")
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log.Println("\tmain.prepareAndSend() ERROR event.Token = nil")
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} else {
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s := event.Account.Token
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log.Println("\tmain.prepareAndSend() event.Token =", s) // s[len(s)-24:]) // this can panic because strings.() is stupid
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}
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gorillaSendProtobuf(event)
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gui.Data.State = "READ PROTOBUF"
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}
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// this watches the GUI primarily to process protobuf's
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// maybe this is pointless or wrong
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func watchGUI() {
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count := 0
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for {
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if (count > 10) {
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log.Println("Sleep() in watchGUI() gui.Data.State =", gui.Data.State)
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count = 0
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}
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count += 1
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time.Sleep(200 * time.Millisecond)
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if (gui.Data.State == "kill") {
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log.Println("gui.State = kill")
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log.Println("gui.State = kill")
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log.Println("gui.State = kill")
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onExit(nil)
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}
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}
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}
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