god bless golang
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
59e459799e
commit
f5be9dbd1e
65
table.go
65
table.go
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@ -9,30 +9,9 @@ import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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import _ "github.com/andlabs/ui/winmanifest"
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import "github.com/davecgh/go-spew/spew"
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import "github.com/davecgh/go-spew/spew"
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type vmRowData struct {
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hostname string
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size int
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IPv6 string
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IPv4 string
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memory int
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disk int
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}
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var img [2]*ui.Image
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var img [2]*ui.Image
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// TODO: make this better
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type cellTest struct {
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type cellTest struct {
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/*
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// part0 ui.TableColor // row background color
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// part1 ui.TableString // column 0 text
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// part2 ui.TableColor // column 0 text color
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part3 ui.TableString // column 1 button text
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part4 ui.TableString // column 2 text
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part5 ui.TableColor // column 2 text color
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part6 ui.TableString // column 3 text
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part7 ui.TableImage // column 3 Image
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part8 ui.TableColor // column 3 text color
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*/
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jwc [20]ui.TableValue
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jwc [20]ui.TableValue
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}
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}
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@ -44,7 +23,7 @@ type cellValue struct {
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type modelHandler struct {
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type modelHandler struct {
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name string
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name string
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rows int
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rows int
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bgcolorColumn int
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rowBGcolor int
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// new attempt
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// new attempt
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allRows []cellValue
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allRows []cellValue
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@ -52,9 +31,9 @@ type modelHandler struct {
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// old attempt that works
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// old attempt that works
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cellValues []cellTest
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cellValues []cellTest
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// These are the needed functions for libUI tables
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generatedColumnTypes []ui.TableValue // attempt to generate this dynamically
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funcColumnTypes func() []ui.TableValue
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scanCellValue func(*modelHandler, int, int) ui.TableValue
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// This is a needed function for libUI tables (maybe)
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setCellValue func(*modelHandler, *ui.TableModel, int, int, ui.TableValue)
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setCellValue func(*modelHandler, *ui.TableModel, int, int, ui.TableValue)
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}
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}
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@ -62,6 +41,13 @@ func initValues(mh *modelHandler) {
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img[0] = ui.NewImage(16, 16)
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img[0] = ui.NewImage(16, 16)
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img[1] = ui.NewImage(16, 16)
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img[1] = ui.NewImage(16, 16)
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("test"))
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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for i := 0; i < mh.rows; i++ {
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for i := 0; i < mh.rows; i++ {
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log.Println("i=",i)
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log.Println("i=",i)
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@ -104,10 +90,11 @@ func newModelHandler(rows int) *modelHandler {
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mh := new(modelHandler)
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mh := new(modelHandler)
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mh.rows = rows
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mh.rows = rows
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mh.funcColumnTypes = standardColumnTypes
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mh.scanCellValue = defaultCellValue
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// These are the standard callback functions for libUI
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mh.setCellValue = defaultSetCellValue
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mh.setCellValue = defaultSetCellValue
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mh.bgcolorColumn = 0
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mh.rowBGcolor = 0 // this is the weird exception. Just always have this as 0
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mh.cellValues = make([]cellTest, mh.rows)
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mh.cellValues = make([]cellTest, mh.rows)
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@ -118,19 +105,6 @@ func newModelHandler(rows int) *modelHandler {
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return mh
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return mh
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}
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}
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func standardColumnTypes() []ui.TableValue {
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var generated []ui.TableValue // attempt to generate this dynamically
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generated = append(generated, ui.TableColor{})
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generated = append(generated, ui.TableString(""))
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generated = append(generated, ui.TableColor{})
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generated = append(generated, ui.TableString("test"))
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generated = append(generated, ui.TableString(""))
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generated = append(generated, ui.TableColor{})
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return generated
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}
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func makeTable(name string, rows int, row1Name string) (*ui.Table, *modelHandler, *ui.TableModel) {
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func makeTable(name string, rows int, row1Name string) (*ui.Table, *modelHandler, *ui.TableModel) {
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mh := newModelHandler(rows)
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mh := newModelHandler(rows)
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mh.name = name
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mh.name = name
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@ -139,7 +113,7 @@ func makeTable(name string, rows int, row1Name string) (*ui.Table, *modelHandler
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table := ui.NewTable(
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table := ui.NewTable(
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&ui.TableParams{
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&ui.TableParams{
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Model: model,
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Model: model,
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RowBackgroundColorModelColumn: mh.bgcolorColumn,
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RowBackgroundColorModelColumn: mh.rowBGcolor,
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})
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})
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table.AppendTextColumn(row1Name, 1, ui.TableModelColumnAlwaysEditable, nil)
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table.AppendTextColumn(row1Name, 1, ui.TableModelColumnAlwaysEditable, nil)
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@ -162,20 +136,13 @@ func makeTable(name string, rows int, row1Name string) (*ui.Table, *modelHandler
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return table, mh, model
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return table, mh, model
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}
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}
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func defaultCellValue(mh *modelHandler, row, column int) ui.TableValue {
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return mh.cellValues[row].jwc[column]
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}
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func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, value ui.TableValue) {
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func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, value ui.TableValue) {
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switch column {
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switch column {
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case 0:
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case 0:
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// mh.cellValues[row].part0 = ui.TableColor(value)
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case 1:
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case 1:
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mh.cellValues[row].jwc[1] = value
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mh.cellValues[row].jwc[1] = value
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case 2:
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case 2:
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// mh.cellValues[row].part2 = ui.TableColor(value)
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case 3:
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case 3:
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// mh.cellValues[row].part3 = ui.TableString(value)
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log.Println("Button was pressed START", row, column)
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log.Println("Button was pressed START", row, column)
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}
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}
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log.Println("ui.TableValue=", value)
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log.Println("ui.TableValue=", value)
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@ -15,20 +15,20 @@ func (mh *modelHandler) NumRows(m *ui.TableModel) int {
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// FYI: this routine seems to be called around 10 to 100 times a second for each table
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// FYI: this routine seems to be called around 10 to 100 times a second for each table
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func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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return mh.generatedColumnTypes
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/*
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if (mh.funcColumnTypes == nil) {
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if (mh.funcColumnTypes == nil) {
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log.Println("ColumnTypes NOT DEFINED. This table wasn't setup correctly! mh.funcColmnTypes == nil")
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log.Println("ColumnTypes NOT DEFINED. This table wasn't setup correctly! mh.funcColmnTypes == nil")
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os.Exit(-1)
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os.Exit(-1)
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}
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}
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return mh.funcColumnTypes()
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return mh.funcColumnTypes()
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*/
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}
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}
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// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
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// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
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// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
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func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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if (mh.scanCellValue == nil) {
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return mh.cellValues[row].jwc[column]
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log.Println("CellValue NOT DEFINED. This table wasn't setup correctly! mh.scanCellValue == nil")
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os.Exit(-1)
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}
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return mh.scanCellValue(mh, row, column)
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}
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}
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func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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