more variable name changes

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-05-30 08:55:46 -07:00
parent 3aef1d97c7
commit cf85851ad3
3 changed files with 10 additions and 10 deletions

View File

@ -131,14 +131,14 @@ func ReadReceivedData(data *pb.Event, mh *gui.TableData, window *ui.Window, tab
setRowValues(mh, row, vm) setRowValues(mh, row, vm)
// create 'fake' button entries for the mouse clicks within tables // create 'fake' button entries for the mouse clicks within tables
var newButtonMap gui.ButtonMap var newGuiButton gui.GuiButton
newButtonMap.Action = "SHOW VM" newGuiButton.Action = "SHOW VM"
newButtonMap.VM = vm // set the button to this VM newGuiButton.VM = vm // set the button to this VM
newButtonMap.Account = data.Account newGuiButton.Account = data.Account
newButtonMap.W = window newGuiButton.W = window
newButtonMap.T = tab newGuiButton.T = tab
gui.Data.AllButtons = append(gui.Data.AllButtons, newButtonMap) gui.Data.AllButtons = append(gui.Data.AllButtons, newGuiButton)
mh.Rows[row].HumanData[6].Button = &newButtonMap mh.Rows[row].HumanData[6].Button = &newGuiButton
mh.Rows[row].HumanData[6].VM = vm mh.Rows[row].HumanData[6].VM = vm
mh.Rows[row].VM = vm mh.Rows[row].VM = vm

View File

@ -155,7 +155,7 @@ func main() {
// at least, that is the current design because I thought it // at least, that is the current design because I thought it
// might be a good approach. Time will tell... // might be a good approach. Time will tell...
// //
func mainMouseClick(b *gui.ButtonMap) { func mainMouseClick(b *gui.GuiButton) {
defer r() // a golang trick to try to not crash on certain errors defer r() // a golang trick to try to not crash on certain errors
if (b == nil) { if (b == nil) {

View File

@ -50,7 +50,7 @@ func main() {
// at least, that is the current design because I thought it // at least, that is the current design because I thought it
// might be a good approach. Time will tell... // might be a good approach. Time will tell...
// //
func mainMouseClick(b *gui.ButtonMap) { func mainMouseClick(b *gui.GuiButton) {
if (b == nil) { if (b == nil) {
log.Println("mainMouseClick() BACK IN MAIN CONTROL PANEL CODE (button is nil) WHY DID THIS HAPPEN?") log.Println("mainMouseClick() BACK IN MAIN CONTROL PANEL CODE (button is nil) WHY DID THIS HAPPEN?")
log.Println("mainMouseClick() BACK IN MAIN CONTROL PANEL CODE (button is nil) WHY DID THIS HAPPEN?") log.Println("mainMouseClick() BACK IN MAIN CONTROL PANEL CODE (button is nil) WHY DID THIS HAPPEN?")